Health/Assets/OpenCVForUnity/org/opencv/photo/TonemapDrago.cs

140 lines
3.4 KiB
C#

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.PhotoModule
{
// C++: class TonemapDrago
/**
* Adaptive logarithmic mapping is a fast global tonemapping algorithm that scales the image in
* logarithmic domain.
*
* Since it's a global operator the same function is applied to all the pixels, it is controlled by the
* bias parameter.
*
* Optional saturation enhancement is possible as described in CITE: FL02 .
*
* For more information see CITE: DM03 .
*/
public class TonemapDrago : Tonemap
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
photo_TonemapDrago_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal TonemapDrago(IntPtr addr) : base(addr) { }
// internal usage only
public static new TonemapDrago __fromPtr__(IntPtr addr) { return new TonemapDrago(addr); }
//
// C++: float cv::TonemapDrago::getSaturation()
//
public float getSaturation()
{
ThrowIfDisposed();
return photo_TonemapDrago_getSaturation_10(nativeObj);
}
//
// C++: void cv::TonemapDrago::setSaturation(float saturation)
//
public void setSaturation(float saturation)
{
ThrowIfDisposed();
photo_TonemapDrago_setSaturation_10(nativeObj, saturation);
}
//
// C++: float cv::TonemapDrago::getBias()
//
public float getBias()
{
ThrowIfDisposed();
return photo_TonemapDrago_getBias_10(nativeObj);
}
//
// C++: void cv::TonemapDrago::setBias(float bias)
//
public void setBias(float bias)
{
ThrowIfDisposed();
photo_TonemapDrago_setBias_10(nativeObj, bias);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: float cv::TonemapDrago::getSaturation()
[DllImport(LIBNAME)]
private static extern float photo_TonemapDrago_getSaturation_10(IntPtr nativeObj);
// C++: void cv::TonemapDrago::setSaturation(float saturation)
[DllImport(LIBNAME)]
private static extern void photo_TonemapDrago_setSaturation_10(IntPtr nativeObj, float saturation);
// C++: float cv::TonemapDrago::getBias()
[DllImport(LIBNAME)]
private static extern float photo_TonemapDrago_getBias_10(IntPtr nativeObj);
// C++: void cv::TonemapDrago::setBias(float bias)
[DllImport(LIBNAME)]
private static extern void photo_TonemapDrago_setBias_10(IntPtr nativeObj, float bias);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void photo_TonemapDrago_delete(IntPtr nativeObj);
}
}