140 lines
3.4 KiB
C#
140 lines
3.4 KiB
C#
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UtilsModule;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace OpenCVForUnity.PhotoModule
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{
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// C++: class TonemapDrago
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/**
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* Adaptive logarithmic mapping is a fast global tonemapping algorithm that scales the image in
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* logarithmic domain.
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*
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* Since it's a global operator the same function is applied to all the pixels, it is controlled by the
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* bias parameter.
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*
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* Optional saturation enhancement is possible as described in CITE: FL02 .
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*
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* For more information see CITE: DM03 .
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*/
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public class TonemapDrago : Tonemap
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{
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protected override void Dispose(bool disposing)
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{
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try
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{
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if (disposing)
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{
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}
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if (IsEnabledDispose)
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{
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if (nativeObj != IntPtr.Zero)
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photo_TonemapDrago_delete(nativeObj);
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nativeObj = IntPtr.Zero;
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}
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}
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finally
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{
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base.Dispose(disposing);
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}
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}
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protected internal TonemapDrago(IntPtr addr) : base(addr) { }
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// internal usage only
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public static new TonemapDrago __fromPtr__(IntPtr addr) { return new TonemapDrago(addr); }
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//
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// C++: float cv::TonemapDrago::getSaturation()
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//
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public float getSaturation()
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{
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ThrowIfDisposed();
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return photo_TonemapDrago_getSaturation_10(nativeObj);
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}
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//
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// C++: void cv::TonemapDrago::setSaturation(float saturation)
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//
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public void setSaturation(float saturation)
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{
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ThrowIfDisposed();
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photo_TonemapDrago_setSaturation_10(nativeObj, saturation);
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}
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//
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// C++: float cv::TonemapDrago::getBias()
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//
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public float getBias()
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{
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ThrowIfDisposed();
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return photo_TonemapDrago_getBias_10(nativeObj);
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}
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//
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// C++: void cv::TonemapDrago::setBias(float bias)
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//
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public void setBias(float bias)
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{
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ThrowIfDisposed();
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photo_TonemapDrago_setBias_10(nativeObj, bias);
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}
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#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
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const string LIBNAME = "__Internal";
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#else
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const string LIBNAME = "opencvforunity";
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#endif
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// C++: float cv::TonemapDrago::getSaturation()
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[DllImport(LIBNAME)]
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private static extern float photo_TonemapDrago_getSaturation_10(IntPtr nativeObj);
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// C++: void cv::TonemapDrago::setSaturation(float saturation)
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[DllImport(LIBNAME)]
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private static extern void photo_TonemapDrago_setSaturation_10(IntPtr nativeObj, float saturation);
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// C++: float cv::TonemapDrago::getBias()
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[DllImport(LIBNAME)]
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private static extern float photo_TonemapDrago_getBias_10(IntPtr nativeObj);
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// C++: void cv::TonemapDrago::setBias(float bias)
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[DllImport(LIBNAME)]
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private static extern void photo_TonemapDrago_setBias_10(IntPtr nativeObj, float bias);
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// native support for java finalize()
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[DllImport(LIBNAME)]
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private static extern void photo_TonemapDrago_delete(IntPtr nativeObj);
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}
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}
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