Health/Assets/OpenCVForUnity/org/opencv/photo/CalibrateCRF.cs

87 lines
2.4 KiB
C#

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.PhotoModule
{
// C++: class CalibrateCRF
/**
* The base class for camera response calibration algorithms.
*/
public class CalibrateCRF : Algorithm
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
photo_CalibrateCRF_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal CalibrateCRF(IntPtr addr) : base(addr) { }
// internal usage only
public static new CalibrateCRF __fromPtr__(IntPtr addr) { return new CalibrateCRF(addr); }
//
// C++: void cv::CalibrateCRF::process(vector_Mat src, Mat& dst, Mat times)
//
/**
* Recovers inverse camera response.
*
* param src vector of input images
* param dst 256x1 matrix with inverse camera response function
* param times vector of exposure time values for each image
*/
public void process(List<Mat> src, Mat dst, Mat times)
{
ThrowIfDisposed();
if (dst != null) dst.ThrowIfDisposed();
if (times != null) times.ThrowIfDisposed();
Mat src_mat = Converters.vector_Mat_to_Mat(src);
photo_CalibrateCRF_process_10(nativeObj, src_mat.nativeObj, dst.nativeObj, times.nativeObj);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: void cv::CalibrateCRF::process(vector_Mat src, Mat& dst, Mat times)
[DllImport(LIBNAME)]
private static extern void photo_CalibrateCRF_process_10(IntPtr nativeObj, IntPtr src_mat_nativeObj, IntPtr dst_nativeObj, IntPtr times_nativeObj);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void photo_CalibrateCRF_delete(IntPtr nativeObj);
}
}