Health/Assets/OpenCVForUnity/org/opencv/features2d/AKAZE.cs

527 lines
17 KiB
C#

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Features2dModule
{
// C++: class AKAZE
/**
* Class implementing the AKAZE keypoint detector and descriptor extractor, described in CITE: ANB13.
*
* AKAZE descriptors can only be used with KAZE or AKAZE keypoints. This class is thread-safe.
*
* <b>Note:</b> When you need descriptors use Feature2D::detectAndCompute, which
* provides better performance. When using Feature2D::detect followed by
* Feature2D::compute scale space pyramid is computed twice.
*
* <b>Note:</b> AKAZE implements T-API. When image is passed as UMat some parts of the algorithm
* will use OpenCL.
*
* <b>Note:</b> [ANB13] Fast Explicit Diffusion for Accelerated Features in Nonlinear
* Scale Spaces. Pablo F. Alcantarilla, Jesús Nuevo and Adrien Bartoli. In
* British Machine Vision Conference (BMVC), Bristol, UK, September 2013.
*/
public class AKAZE : Feature2D
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
features2d_AKAZE_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal AKAZE(IntPtr addr) : base(addr) { }
// internal usage only
public static new AKAZE __fromPtr__(IntPtr addr) { return new AKAZE(addr); }
// C++: enum cv.AKAZE.DescriptorType
public const int DESCRIPTOR_KAZE_UPRIGHT = 2;
public const int DESCRIPTOR_KAZE = 3;
public const int DESCRIPTOR_MLDB_UPRIGHT = 4;
public const int DESCRIPTOR_MLDB = 5;
//
// C++: static Ptr_AKAZE cv::AKAZE::create(AKAZE_DescriptorType descriptor_type = AKAZE::DESCRIPTOR_MLDB, int descriptor_size = 0, int descriptor_channels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2)
//
/**
* The AKAZE constructor
*
* param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
* DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
* param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
* param descriptor_channels Number of channels in the descriptor (1, 2, 3)
* param threshold Detector response threshold to accept point
* param nOctaves Maximum octave evolution of the image
* param nOctaveLayers Default number of sublevels per scale level
* param diffusivity Diffusivity type. DIFF_PM_G1, DIFF_PM_G2, DIFF_WEICKERT or
* DIFF_CHARBONNIER
* return automatically generated
*/
public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers, int diffusivity)
{
return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_10(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers, diffusivity)));
}
/**
* The AKAZE constructor
*
* param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
* DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
* param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
* param descriptor_channels Number of channels in the descriptor (1, 2, 3)
* param threshold Detector response threshold to accept point
* param nOctaves Maximum octave evolution of the image
* param nOctaveLayers Default number of sublevels per scale level
* DIFF_CHARBONNIER
* return automatically generated
*/
public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers)
{
return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_11(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers)));
}
/**
* The AKAZE constructor
*
* param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
* DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
* param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
* param descriptor_channels Number of channels in the descriptor (1, 2, 3)
* param threshold Detector response threshold to accept point
* param nOctaves Maximum octave evolution of the image
* DIFF_CHARBONNIER
* return automatically generated
*/
public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves)
{
return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_12(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves)));
}
/**
* The AKAZE constructor
*
* param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
* DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
* param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
* param descriptor_channels Number of channels in the descriptor (1, 2, 3)
* param threshold Detector response threshold to accept point
* DIFF_CHARBONNIER
* return automatically generated
*/
public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold)
{
return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_13(descriptor_type, descriptor_size, descriptor_channels, threshold)));
}
/**
* The AKAZE constructor
*
* param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
* DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
* param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
* param descriptor_channels Number of channels in the descriptor (1, 2, 3)
* DIFF_CHARBONNIER
* return automatically generated
*/
public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels)
{
return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_14(descriptor_type, descriptor_size, descriptor_channels)));
}
/**
* The AKAZE constructor
*
* param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
* DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
* param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
* DIFF_CHARBONNIER
* return automatically generated
*/
public static AKAZE create(int descriptor_type, int descriptor_size)
{
return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_15(descriptor_type, descriptor_size)));
}
/**
* The AKAZE constructor
*
* param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
* DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
* DIFF_CHARBONNIER
* return automatically generated
*/
public static AKAZE create(int descriptor_type)
{
return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_16(descriptor_type)));
}
/**
* The AKAZE constructor
*
* DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
* DIFF_CHARBONNIER
* return automatically generated
*/
public static AKAZE create()
{
return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_17()));
}
//
// C++: void cv::AKAZE::setDescriptorType(AKAZE_DescriptorType dtype)
//
public void setDescriptorType(int dtype)
{
ThrowIfDisposed();
features2d_AKAZE_setDescriptorType_10(nativeObj, dtype);
}
//
// C++: AKAZE_DescriptorType cv::AKAZE::getDescriptorType()
//
public int getDescriptorType()
{
ThrowIfDisposed();
return features2d_AKAZE_getDescriptorType_10(nativeObj);
}
//
// C++: void cv::AKAZE::setDescriptorSize(int dsize)
//
public void setDescriptorSize(int dsize)
{
ThrowIfDisposed();
features2d_AKAZE_setDescriptorSize_10(nativeObj, dsize);
}
//
// C++: int cv::AKAZE::getDescriptorSize()
//
public int getDescriptorSize()
{
ThrowIfDisposed();
return features2d_AKAZE_getDescriptorSize_10(nativeObj);
}
//
// C++: void cv::AKAZE::setDescriptorChannels(int dch)
//
public void setDescriptorChannels(int dch)
{
ThrowIfDisposed();
features2d_AKAZE_setDescriptorChannels_10(nativeObj, dch);
}
//
// C++: int cv::AKAZE::getDescriptorChannels()
//
public int getDescriptorChannels()
{
ThrowIfDisposed();
return features2d_AKAZE_getDescriptorChannels_10(nativeObj);
}
//
// C++: void cv::AKAZE::setThreshold(double threshold)
//
public void setThreshold(double threshold)
{
ThrowIfDisposed();
features2d_AKAZE_setThreshold_10(nativeObj, threshold);
}
//
// C++: double cv::AKAZE::getThreshold()
//
public double getThreshold()
{
ThrowIfDisposed();
return features2d_AKAZE_getThreshold_10(nativeObj);
}
//
// C++: void cv::AKAZE::setNOctaves(int octaves)
//
public void setNOctaves(int octaves)
{
ThrowIfDisposed();
features2d_AKAZE_setNOctaves_10(nativeObj, octaves);
}
//
// C++: int cv::AKAZE::getNOctaves()
//
public int getNOctaves()
{
ThrowIfDisposed();
return features2d_AKAZE_getNOctaves_10(nativeObj);
}
//
// C++: void cv::AKAZE::setNOctaveLayers(int octaveLayers)
//
public void setNOctaveLayers(int octaveLayers)
{
ThrowIfDisposed();
features2d_AKAZE_setNOctaveLayers_10(nativeObj, octaveLayers);
}
//
// C++: int cv::AKAZE::getNOctaveLayers()
//
public int getNOctaveLayers()
{
ThrowIfDisposed();
return features2d_AKAZE_getNOctaveLayers_10(nativeObj);
}
//
// C++: void cv::AKAZE::setDiffusivity(KAZE_DiffusivityType diff)
//
public void setDiffusivity(int diff)
{
ThrowIfDisposed();
features2d_AKAZE_setDiffusivity_10(nativeObj, diff);
}
//
// C++: KAZE_DiffusivityType cv::AKAZE::getDiffusivity()
//
public int getDiffusivity()
{
ThrowIfDisposed();
return features2d_AKAZE_getDiffusivity_10(nativeObj);
}
//
// C++: String cv::AKAZE::getDefaultName()
//
public override string getDefaultName()
{
ThrowIfDisposed();
string retVal = Marshal.PtrToStringAnsi(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_getDefaultName_10(nativeObj)));
return retVal;
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: static Ptr_AKAZE cv::AKAZE::create(AKAZE_DescriptorType descriptor_type = AKAZE::DESCRIPTOR_MLDB, int descriptor_size = 0, int descriptor_channels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2)
[DllImport(LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_10(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers, int diffusivity);
[DllImport(LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_11(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers);
[DllImport(LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_12(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves);
[DllImport(LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_13(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold);
[DllImport(LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_14(int descriptor_type, int descriptor_size, int descriptor_channels);
[DllImport(LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_15(int descriptor_type, int descriptor_size);
[DllImport(LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_16(int descriptor_type);
[DllImport(LIBNAME)]
private static extern IntPtr features2d_AKAZE_create_17();
// C++: void cv::AKAZE::setDescriptorType(AKAZE_DescriptorType dtype)
[DllImport(LIBNAME)]
private static extern void features2d_AKAZE_setDescriptorType_10(IntPtr nativeObj, int dtype);
// C++: AKAZE_DescriptorType cv::AKAZE::getDescriptorType()
[DllImport(LIBNAME)]
private static extern int features2d_AKAZE_getDescriptorType_10(IntPtr nativeObj);
// C++: void cv::AKAZE::setDescriptorSize(int dsize)
[DllImport(LIBNAME)]
private static extern void features2d_AKAZE_setDescriptorSize_10(IntPtr nativeObj, int dsize);
// C++: int cv::AKAZE::getDescriptorSize()
[DllImport(LIBNAME)]
private static extern int features2d_AKAZE_getDescriptorSize_10(IntPtr nativeObj);
// C++: void cv::AKAZE::setDescriptorChannels(int dch)
[DllImport(LIBNAME)]
private static extern void features2d_AKAZE_setDescriptorChannels_10(IntPtr nativeObj, int dch);
// C++: int cv::AKAZE::getDescriptorChannels()
[DllImport(LIBNAME)]
private static extern int features2d_AKAZE_getDescriptorChannels_10(IntPtr nativeObj);
// C++: void cv::AKAZE::setThreshold(double threshold)
[DllImport(LIBNAME)]
private static extern void features2d_AKAZE_setThreshold_10(IntPtr nativeObj, double threshold);
// C++: double cv::AKAZE::getThreshold()
[DllImport(LIBNAME)]
private static extern double features2d_AKAZE_getThreshold_10(IntPtr nativeObj);
// C++: void cv::AKAZE::setNOctaves(int octaves)
[DllImport(LIBNAME)]
private static extern void features2d_AKAZE_setNOctaves_10(IntPtr nativeObj, int octaves);
// C++: int cv::AKAZE::getNOctaves()
[DllImport(LIBNAME)]
private static extern int features2d_AKAZE_getNOctaves_10(IntPtr nativeObj);
// C++: void cv::AKAZE::setNOctaveLayers(int octaveLayers)
[DllImport(LIBNAME)]
private static extern void features2d_AKAZE_setNOctaveLayers_10(IntPtr nativeObj, int octaveLayers);
// C++: int cv::AKAZE::getNOctaveLayers()
[DllImport(LIBNAME)]
private static extern int features2d_AKAZE_getNOctaveLayers_10(IntPtr nativeObj);
// C++: void cv::AKAZE::setDiffusivity(KAZE_DiffusivityType diff)
[DllImport(LIBNAME)]
private static extern void features2d_AKAZE_setDiffusivity_10(IntPtr nativeObj, int diff);
// C++: KAZE_DiffusivityType cv::AKAZE::getDiffusivity()
[DllImport(LIBNAME)]
private static extern int features2d_AKAZE_getDiffusivity_10(IntPtr nativeObj);
// C++: String cv::AKAZE::getDefaultName()
[DllImport(LIBNAME)]
private static extern IntPtr features2d_AKAZE_getDefaultName_10(IntPtr nativeObj);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void features2d_AKAZE_delete(IntPtr nativeObj);
}
}