816 lines
45 KiB
C#
816 lines
45 KiB
C#
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UtilsModule;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace OpenCVForUnity.Calib3dModule
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{
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// C++: class StereoSGBM
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/**
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* The class implements the modified H. Hirschmuller algorithm CITE: HH08 that differs from the original
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* one as follows:
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*
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* <ul>
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* <li>
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* By default, the algorithm is single-pass, which means that you consider only 5 directions
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* instead of 8. Set mode=StereoSGBM::MODE_HH in createStereoSGBM to run the full variant of the
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* algorithm but beware that it may consume a lot of memory.
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* </li>
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* <li>
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* The algorithm matches blocks, not individual pixels. Though, setting blockSize=1 reduces the
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* blocks to single pixels.
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* </li>
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* <li>
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* Mutual information cost function is not implemented. Instead, a simpler Birchfield-Tomasi
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* sub-pixel metric from CITE: BT98 is used. Though, the color images are supported as well.
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* </li>
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* <li>
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* Some pre- and post- processing steps from K. Konolige algorithm StereoBM are included, for
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* example: pre-filtering (StereoBM::PREFILTER_XSOBEL type) and post-filtering (uniqueness
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* check, quadratic interpolation and speckle filtering).
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* </li>
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* </ul>
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*
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* <b>Note:</b>
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* <ul>
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* <li>
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* (Python) An example illustrating the use of the StereoSGBM matching algorithm can be found
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* at opencv_source_code/samples/python/stereo_match.py
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* </li>
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* </ul>
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*/
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public class StereoSGBM : StereoMatcher
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{
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protected override void Dispose(bool disposing)
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{
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try
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{
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if (disposing)
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{
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}
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if (IsEnabledDispose)
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{
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if (nativeObj != IntPtr.Zero)
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calib3d_StereoSGBM_delete(nativeObj);
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nativeObj = IntPtr.Zero;
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}
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}
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finally
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{
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base.Dispose(disposing);
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}
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}
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protected internal StereoSGBM(IntPtr addr) : base(addr) { }
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// internal usage only
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public static new StereoSGBM __fromPtr__(IntPtr addr) { return new StereoSGBM(addr); }
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// C++: enum <unnamed>
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public const int MODE_SGBM = 0;
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public const int MODE_HH = 1;
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public const int MODE_SGBM_3WAY = 2;
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public const int MODE_HH4 = 3;
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//
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// C++: int cv::StereoSGBM::getPreFilterCap()
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//
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public int getPreFilterCap()
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{
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ThrowIfDisposed();
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return calib3d_StereoSGBM_getPreFilterCap_10(nativeObj);
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}
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//
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// C++: void cv::StereoSGBM::setPreFilterCap(int preFilterCap)
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//
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public void setPreFilterCap(int preFilterCap)
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{
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ThrowIfDisposed();
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calib3d_StereoSGBM_setPreFilterCap_10(nativeObj, preFilterCap);
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}
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//
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// C++: int cv::StereoSGBM::getUniquenessRatio()
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//
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public int getUniquenessRatio()
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{
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ThrowIfDisposed();
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return calib3d_StereoSGBM_getUniquenessRatio_10(nativeObj);
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}
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//
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// C++: void cv::StereoSGBM::setUniquenessRatio(int uniquenessRatio)
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//
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public void setUniquenessRatio(int uniquenessRatio)
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{
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ThrowIfDisposed();
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calib3d_StereoSGBM_setUniquenessRatio_10(nativeObj, uniquenessRatio);
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}
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//
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// C++: int cv::StereoSGBM::getP1()
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//
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public int getP1()
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{
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ThrowIfDisposed();
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return calib3d_StereoSGBM_getP1_10(nativeObj);
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}
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//
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// C++: void cv::StereoSGBM::setP1(int P1)
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//
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public void setP1(int P1)
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{
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ThrowIfDisposed();
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calib3d_StereoSGBM_setP1_10(nativeObj, P1);
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}
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//
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// C++: int cv::StereoSGBM::getP2()
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//
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public int getP2()
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{
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ThrowIfDisposed();
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return calib3d_StereoSGBM_getP2_10(nativeObj);
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}
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//
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// C++: void cv::StereoSGBM::setP2(int P2)
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//
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public void setP2(int P2)
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{
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ThrowIfDisposed();
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calib3d_StereoSGBM_setP2_10(nativeObj, P2);
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}
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//
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// C++: int cv::StereoSGBM::getMode()
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//
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public int getMode()
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{
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ThrowIfDisposed();
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return calib3d_StereoSGBM_getMode_10(nativeObj);
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}
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//
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// C++: void cv::StereoSGBM::setMode(int mode)
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//
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public void setMode(int mode)
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{
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ThrowIfDisposed();
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calib3d_StereoSGBM_setMode_10(nativeObj, mode);
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}
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//
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// C++: static Ptr_StereoSGBM cv::StereoSGBM::create(int minDisparity = 0, int numDisparities = 16, int blockSize = 3, int P1 = 0, int P2 = 0, int disp12MaxDiff = 0, int preFilterCap = 0, int uniquenessRatio = 0, int speckleWindowSize = 0, int speckleRange = 0, int mode = StereoSGBM::MODE_SGBM)
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//
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/**
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* Creates StereoSGBM object
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*
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* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
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* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
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* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
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* zero. In the current implementation, this parameter must be divisible by 16.
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* param blockSize Matched block size. It must be an odd number >=1 . Normally, it should be
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* somewhere in the 3..11 range.
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* param P1 The first parameter controlling the disparity smoothness. See below.
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* param P2 The second parameter controlling the disparity smoothness. The larger the values are,
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* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
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* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
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* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
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* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
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* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
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* param disp12MaxDiff Maximum allowed difference (in integer pixel units) in the left-right
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* disparity check. Set it to a non-positive value to disable the check.
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* param preFilterCap Truncation value for the prefiltered image pixels. The algorithm first
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* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
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* The result values are passed to the Birchfield-Tomasi pixel cost function.
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* param uniquenessRatio Margin in percentage by which the best (minimum) computed cost function
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* value should "win" the second best value to consider the found match correct. Normally, a value
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* within the 5-15 range is good enough.
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* param speckleWindowSize Maximum size of smooth disparity regions to consider their noise speckles
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* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
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* 50-200 range.
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* param speckleRange Maximum disparity variation within each connected component. If you do speckle
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* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
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* Normally, 1 or 2 is good enough.
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* param mode Set it to StereoSGBM::MODE_HH to run the full-scale two-pass dynamic programming
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* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
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* huge for HD-size pictures. By default, it is set to false .
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*
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* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
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* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
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* to a custom value.
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* return automatically generated
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*/
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public static StereoSGBM create(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap, int uniquenessRatio, int speckleWindowSize, int speckleRange, int mode)
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{
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return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_10(minDisparity, numDisparities, blockSize, P1, P2, disp12MaxDiff, preFilterCap, uniquenessRatio, speckleWindowSize, speckleRange, mode)));
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}
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/**
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* Creates StereoSGBM object
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*
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* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
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* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
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* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
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* zero. In the current implementation, this parameter must be divisible by 16.
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* param blockSize Matched block size. It must be an odd number >=1 . Normally, it should be
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* somewhere in the 3..11 range.
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* param P1 The first parameter controlling the disparity smoothness. See below.
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* param P2 The second parameter controlling the disparity smoothness. The larger the values are,
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* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
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* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
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* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
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* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
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* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
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* param disp12MaxDiff Maximum allowed difference (in integer pixel units) in the left-right
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* disparity check. Set it to a non-positive value to disable the check.
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* param preFilterCap Truncation value for the prefiltered image pixels. The algorithm first
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* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
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* The result values are passed to the Birchfield-Tomasi pixel cost function.
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* param uniquenessRatio Margin in percentage by which the best (minimum) computed cost function
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* value should "win" the second best value to consider the found match correct. Normally, a value
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* within the 5-15 range is good enough.
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* param speckleWindowSize Maximum size of smooth disparity regions to consider their noise speckles
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* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
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* 50-200 range.
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* param speckleRange Maximum disparity variation within each connected component. If you do speckle
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* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
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* Normally, 1 or 2 is good enough.
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* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
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* huge for HD-size pictures. By default, it is set to false .
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*
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* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
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* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
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* to a custom value.
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* return automatically generated
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*/
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public static StereoSGBM create(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap, int uniquenessRatio, int speckleWindowSize, int speckleRange)
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{
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return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_11(minDisparity, numDisparities, blockSize, P1, P2, disp12MaxDiff, preFilterCap, uniquenessRatio, speckleWindowSize, speckleRange)));
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}
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/**
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* Creates StereoSGBM object
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*
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* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
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* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
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* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
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* zero. In the current implementation, this parameter must be divisible by 16.
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* param blockSize Matched block size. It must be an odd number >=1 . Normally, it should be
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* somewhere in the 3..11 range.
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* param P1 The first parameter controlling the disparity smoothness. See below.
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* param P2 The second parameter controlling the disparity smoothness. The larger the values are,
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* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
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* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
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* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
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* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
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* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
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* param disp12MaxDiff Maximum allowed difference (in integer pixel units) in the left-right
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* disparity check. Set it to a non-positive value to disable the check.
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* param preFilterCap Truncation value for the prefiltered image pixels. The algorithm first
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* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
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* The result values are passed to the Birchfield-Tomasi pixel cost function.
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* param uniquenessRatio Margin in percentage by which the best (minimum) computed cost function
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* value should "win" the second best value to consider the found match correct. Normally, a value
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* within the 5-15 range is good enough.
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* param speckleWindowSize Maximum size of smooth disparity regions to consider their noise speckles
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* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
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* 50-200 range.
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* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
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* Normally, 1 or 2 is good enough.
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* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
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* huge for HD-size pictures. By default, it is set to false .
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*
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* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
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* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
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* to a custom value.
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* return automatically generated
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*/
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public static StereoSGBM create(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap, int uniquenessRatio, int speckleWindowSize)
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{
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return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_12(minDisparity, numDisparities, blockSize, P1, P2, disp12MaxDiff, preFilterCap, uniquenessRatio, speckleWindowSize)));
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}
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/**
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* Creates StereoSGBM object
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*
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* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
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* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
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* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
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* zero. In the current implementation, this parameter must be divisible by 16.
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* param blockSize Matched block size. It must be an odd number >=1 . Normally, it should be
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* somewhere in the 3..11 range.
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* param P1 The first parameter controlling the disparity smoothness. See below.
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* param P2 The second parameter controlling the disparity smoothness. The larger the values are,
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* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
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* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
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* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
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* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
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* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
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* param disp12MaxDiff Maximum allowed difference (in integer pixel units) in the left-right
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* disparity check. Set it to a non-positive value to disable the check.
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* param preFilterCap Truncation value for the prefiltered image pixels. The algorithm first
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* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
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* The result values are passed to the Birchfield-Tomasi pixel cost function.
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* param uniquenessRatio Margin in percentage by which the best (minimum) computed cost function
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* value should "win" the second best value to consider the found match correct. Normally, a value
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* within the 5-15 range is good enough.
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* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
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* 50-200 range.
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* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
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* Normally, 1 or 2 is good enough.
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* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
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* huge for HD-size pictures. By default, it is set to false .
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*
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* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
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* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
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* to a custom value.
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* return automatically generated
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*/
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public static StereoSGBM create(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap, int uniquenessRatio)
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{
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return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_13(minDisparity, numDisparities, blockSize, P1, P2, disp12MaxDiff, preFilterCap, uniquenessRatio)));
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}
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/**
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* Creates StereoSGBM object
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*
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* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
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* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
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* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
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* zero. In the current implementation, this parameter must be divisible by 16.
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* param blockSize Matched block size. It must be an odd number >=1 . Normally, it should be
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* somewhere in the 3..11 range.
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* param P1 The first parameter controlling the disparity smoothness. See below.
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* param P2 The second parameter controlling the disparity smoothness. The larger the values are,
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* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
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* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
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* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
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* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
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* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
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* param disp12MaxDiff Maximum allowed difference (in integer pixel units) in the left-right
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* disparity check. Set it to a non-positive value to disable the check.
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* param preFilterCap Truncation value for the prefiltered image pixels. The algorithm first
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* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
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* The result values are passed to the Birchfield-Tomasi pixel cost function.
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* value should "win" the second best value to consider the found match correct. Normally, a value
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* within the 5-15 range is good enough.
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* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
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* 50-200 range.
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* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
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* Normally, 1 or 2 is good enough.
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* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
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* huge for HD-size pictures. By default, it is set to false .
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*
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* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
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* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
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* to a custom value.
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* return automatically generated
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*/
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public static StereoSGBM create(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap)
|
|
{
|
|
|
|
|
|
return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_14(minDisparity, numDisparities, blockSize, P1, P2, disp12MaxDiff, preFilterCap)));
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates StereoSGBM object
|
|
*
|
|
* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
|
|
* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
|
|
* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
|
|
* zero. In the current implementation, this parameter must be divisible by 16.
|
|
* param blockSize Matched block size. It must be an odd number >=1 . Normally, it should be
|
|
* somewhere in the 3..11 range.
|
|
* param P1 The first parameter controlling the disparity smoothness. See below.
|
|
* param P2 The second parameter controlling the disparity smoothness. The larger the values are,
|
|
* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
|
|
* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
|
|
* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
|
|
* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
|
|
* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
|
|
* param disp12MaxDiff Maximum allowed difference (in integer pixel units) in the left-right
|
|
* disparity check. Set it to a non-positive value to disable the check.
|
|
* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
|
|
* The result values are passed to the Birchfield-Tomasi pixel cost function.
|
|
* value should "win" the second best value to consider the found match correct. Normally, a value
|
|
* within the 5-15 range is good enough.
|
|
* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
|
|
* 50-200 range.
|
|
* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
|
|
* Normally, 1 or 2 is good enough.
|
|
* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
|
|
* huge for HD-size pictures. By default, it is set to false .
|
|
*
|
|
* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
|
|
* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
|
|
* to a custom value.
|
|
* return automatically generated
|
|
*/
|
|
public static StereoSGBM create(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff)
|
|
{
|
|
|
|
|
|
return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_15(minDisparity, numDisparities, blockSize, P1, P2, disp12MaxDiff)));
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates StereoSGBM object
|
|
*
|
|
* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
|
|
* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
|
|
* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
|
|
* zero. In the current implementation, this parameter must be divisible by 16.
|
|
* param blockSize Matched block size. It must be an odd number >=1 . Normally, it should be
|
|
* somewhere in the 3..11 range.
|
|
* param P1 The first parameter controlling the disparity smoothness. See below.
|
|
* param P2 The second parameter controlling the disparity smoothness. The larger the values are,
|
|
* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
|
|
* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
|
|
* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
|
|
* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
|
|
* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
|
|
* disparity check. Set it to a non-positive value to disable the check.
|
|
* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
|
|
* The result values are passed to the Birchfield-Tomasi pixel cost function.
|
|
* value should "win" the second best value to consider the found match correct. Normally, a value
|
|
* within the 5-15 range is good enough.
|
|
* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
|
|
* 50-200 range.
|
|
* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
|
|
* Normally, 1 or 2 is good enough.
|
|
* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
|
|
* huge for HD-size pictures. By default, it is set to false .
|
|
*
|
|
* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
|
|
* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
|
|
* to a custom value.
|
|
* return automatically generated
|
|
*/
|
|
public static StereoSGBM create(int minDisparity, int numDisparities, int blockSize, int P1, int P2)
|
|
{
|
|
|
|
|
|
return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_16(minDisparity, numDisparities, blockSize, P1, P2)));
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates StereoSGBM object
|
|
*
|
|
* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
|
|
* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
|
|
* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
|
|
* zero. In the current implementation, this parameter must be divisible by 16.
|
|
* param blockSize Matched block size. It must be an odd number >=1 . Normally, it should be
|
|
* somewhere in the 3..11 range.
|
|
* param P1 The first parameter controlling the disparity smoothness. See below.
|
|
* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
|
|
* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
|
|
* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
|
|
* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
|
|
* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
|
|
* disparity check. Set it to a non-positive value to disable the check.
|
|
* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
|
|
* The result values are passed to the Birchfield-Tomasi pixel cost function.
|
|
* value should "win" the second best value to consider the found match correct. Normally, a value
|
|
* within the 5-15 range is good enough.
|
|
* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
|
|
* 50-200 range.
|
|
* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
|
|
* Normally, 1 or 2 is good enough.
|
|
* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
|
|
* huge for HD-size pictures. By default, it is set to false .
|
|
*
|
|
* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
|
|
* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
|
|
* to a custom value.
|
|
* return automatically generated
|
|
*/
|
|
public static StereoSGBM create(int minDisparity, int numDisparities, int blockSize, int P1)
|
|
{
|
|
|
|
|
|
return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_17(minDisparity, numDisparities, blockSize, P1)));
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates StereoSGBM object
|
|
*
|
|
* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
|
|
* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
|
|
* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
|
|
* zero. In the current implementation, this parameter must be divisible by 16.
|
|
* param blockSize Matched block size. It must be an odd number >=1 . Normally, it should be
|
|
* somewhere in the 3..11 range.
|
|
* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
|
|
* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
|
|
* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
|
|
* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
|
|
* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
|
|
* disparity check. Set it to a non-positive value to disable the check.
|
|
* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
|
|
* The result values are passed to the Birchfield-Tomasi pixel cost function.
|
|
* value should "win" the second best value to consider the found match correct. Normally, a value
|
|
* within the 5-15 range is good enough.
|
|
* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
|
|
* 50-200 range.
|
|
* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
|
|
* Normally, 1 or 2 is good enough.
|
|
* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
|
|
* huge for HD-size pictures. By default, it is set to false .
|
|
*
|
|
* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
|
|
* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
|
|
* to a custom value.
|
|
* return automatically generated
|
|
*/
|
|
public static StereoSGBM create(int minDisparity, int numDisparities, int blockSize)
|
|
{
|
|
|
|
|
|
return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_18(minDisparity, numDisparities, blockSize)));
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates StereoSGBM object
|
|
*
|
|
* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
|
|
* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
|
|
* param numDisparities Maximum disparity minus minimum disparity. The value is always greater than
|
|
* zero. In the current implementation, this parameter must be divisible by 16.
|
|
* somewhere in the 3..11 range.
|
|
* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
|
|
* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
|
|
* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
|
|
* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
|
|
* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
|
|
* disparity check. Set it to a non-positive value to disable the check.
|
|
* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
|
|
* The result values are passed to the Birchfield-Tomasi pixel cost function.
|
|
* value should "win" the second best value to consider the found match correct. Normally, a value
|
|
* within the 5-15 range is good enough.
|
|
* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
|
|
* 50-200 range.
|
|
* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
|
|
* Normally, 1 or 2 is good enough.
|
|
* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
|
|
* huge for HD-size pictures. By default, it is set to false .
|
|
*
|
|
* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
|
|
* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
|
|
* to a custom value.
|
|
* return automatically generated
|
|
*/
|
|
public static StereoSGBM create(int minDisparity, int numDisparities)
|
|
{
|
|
|
|
|
|
return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_19(minDisparity, numDisparities)));
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates StereoSGBM object
|
|
*
|
|
* param minDisparity Minimum possible disparity value. Normally, it is zero but sometimes
|
|
* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
|
|
* zero. In the current implementation, this parameter must be divisible by 16.
|
|
* somewhere in the 3..11 range.
|
|
* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
|
|
* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
|
|
* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
|
|
* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
|
|
* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
|
|
* disparity check. Set it to a non-positive value to disable the check.
|
|
* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
|
|
* The result values are passed to the Birchfield-Tomasi pixel cost function.
|
|
* value should "win" the second best value to consider the found match correct. Normally, a value
|
|
* within the 5-15 range is good enough.
|
|
* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
|
|
* 50-200 range.
|
|
* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
|
|
* Normally, 1 or 2 is good enough.
|
|
* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
|
|
* huge for HD-size pictures. By default, it is set to false .
|
|
*
|
|
* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
|
|
* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
|
|
* to a custom value.
|
|
* return automatically generated
|
|
*/
|
|
public static StereoSGBM create(int minDisparity)
|
|
{
|
|
|
|
|
|
return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_110(minDisparity)));
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates StereoSGBM object
|
|
*
|
|
* rectification algorithms can shift images, so this parameter needs to be adjusted accordingly.
|
|
* zero. In the current implementation, this parameter must be divisible by 16.
|
|
* somewhere in the 3..11 range.
|
|
* the smoother the disparity is. P1 is the penalty on the disparity change by plus or minus 1
|
|
* between neighbor pixels. P2 is the penalty on the disparity change by more than 1 between neighbor
|
|
* pixels. The algorithm requires P2 > P1 . See stereo_match.cpp sample where some reasonably good
|
|
* P1 and P2 values are shown (like 8\*number_of_image_channels\*blockSize\*blockSize and
|
|
* 32\*number_of_image_channels\*blockSize\*blockSize , respectively).
|
|
* disparity check. Set it to a non-positive value to disable the check.
|
|
* computes x-derivative at each pixel and clips its value by [-preFilterCap, preFilterCap] interval.
|
|
* The result values are passed to the Birchfield-Tomasi pixel cost function.
|
|
* value should "win" the second best value to consider the found match correct. Normally, a value
|
|
* within the 5-15 range is good enough.
|
|
* and invalidate. Set it to 0 to disable speckle filtering. Otherwise, set it somewhere in the
|
|
* 50-200 range.
|
|
* filtering, set the parameter to a positive value, it will be implicitly multiplied by 16.
|
|
* Normally, 1 or 2 is good enough.
|
|
* algorithm. It will consume O(W\*H\*numDisparities) bytes, which is large for 640x480 stereo and
|
|
* huge for HD-size pictures. By default, it is set to false .
|
|
*
|
|
* The first constructor initializes StereoSGBM with all the default parameters. So, you only have to
|
|
* set StereoSGBM::numDisparities at minimum. The second constructor enables you to set each parameter
|
|
* to a custom value.
|
|
* return automatically generated
|
|
*/
|
|
public static StereoSGBM create()
|
|
{
|
|
|
|
|
|
return StereoSGBM.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(calib3d_StereoSGBM_create_111()));
|
|
|
|
|
|
}
|
|
|
|
|
|
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
|
|
const string LIBNAME = "__Internal";
|
|
#else
|
|
const string LIBNAME = "opencvforunity";
|
|
#endif
|
|
|
|
|
|
|
|
// C++: int cv::StereoSGBM::getPreFilterCap()
|
|
[DllImport(LIBNAME)]
|
|
private static extern int calib3d_StereoSGBM_getPreFilterCap_10(IntPtr nativeObj);
|
|
|
|
// C++: void cv::StereoSGBM::setPreFilterCap(int preFilterCap)
|
|
[DllImport(LIBNAME)]
|
|
private static extern void calib3d_StereoSGBM_setPreFilterCap_10(IntPtr nativeObj, int preFilterCap);
|
|
|
|
// C++: int cv::StereoSGBM::getUniquenessRatio()
|
|
[DllImport(LIBNAME)]
|
|
private static extern int calib3d_StereoSGBM_getUniquenessRatio_10(IntPtr nativeObj);
|
|
|
|
// C++: void cv::StereoSGBM::setUniquenessRatio(int uniquenessRatio)
|
|
[DllImport(LIBNAME)]
|
|
private static extern void calib3d_StereoSGBM_setUniquenessRatio_10(IntPtr nativeObj, int uniquenessRatio);
|
|
|
|
// C++: int cv::StereoSGBM::getP1()
|
|
[DllImport(LIBNAME)]
|
|
private static extern int calib3d_StereoSGBM_getP1_10(IntPtr nativeObj);
|
|
|
|
// C++: void cv::StereoSGBM::setP1(int P1)
|
|
[DllImport(LIBNAME)]
|
|
private static extern void calib3d_StereoSGBM_setP1_10(IntPtr nativeObj, int P1);
|
|
|
|
// C++: int cv::StereoSGBM::getP2()
|
|
[DllImport(LIBNAME)]
|
|
private static extern int calib3d_StereoSGBM_getP2_10(IntPtr nativeObj);
|
|
|
|
// C++: void cv::StereoSGBM::setP2(int P2)
|
|
[DllImport(LIBNAME)]
|
|
private static extern void calib3d_StereoSGBM_setP2_10(IntPtr nativeObj, int P2);
|
|
|
|
// C++: int cv::StereoSGBM::getMode()
|
|
[DllImport(LIBNAME)]
|
|
private static extern int calib3d_StereoSGBM_getMode_10(IntPtr nativeObj);
|
|
|
|
// C++: void cv::StereoSGBM::setMode(int mode)
|
|
[DllImport(LIBNAME)]
|
|
private static extern void calib3d_StereoSGBM_setMode_10(IntPtr nativeObj, int mode);
|
|
|
|
// C++: static Ptr_StereoSGBM cv::StereoSGBM::create(int minDisparity = 0, int numDisparities = 16, int blockSize = 3, int P1 = 0, int P2 = 0, int disp12MaxDiff = 0, int preFilterCap = 0, int uniquenessRatio = 0, int speckleWindowSize = 0, int speckleRange = 0, int mode = StereoSGBM::MODE_SGBM)
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_10(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap, int uniquenessRatio, int speckleWindowSize, int speckleRange, int mode);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_11(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap, int uniquenessRatio, int speckleWindowSize, int speckleRange);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_12(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap, int uniquenessRatio, int speckleWindowSize);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_13(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap, int uniquenessRatio);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_14(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff, int preFilterCap);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_15(int minDisparity, int numDisparities, int blockSize, int P1, int P2, int disp12MaxDiff);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_16(int minDisparity, int numDisparities, int blockSize, int P1, int P2);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_17(int minDisparity, int numDisparities, int blockSize, int P1);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_18(int minDisparity, int numDisparities, int blockSize);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_19(int minDisparity, int numDisparities);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_110(int minDisparity);
|
|
[DllImport(LIBNAME)]
|
|
private static extern IntPtr calib3d_StereoSGBM_create_111();
|
|
|
|
// native support for java finalize()
|
|
[DllImport(LIBNAME)]
|
|
private static extern void calib3d_StereoSGBM_delete(IntPtr nativeObj);
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}
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}
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