Health/Assets/OpenCVForUnity/org/opencv/calib3d/StereoMatcher.cs

309 lines
8.4 KiB
C#

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.Calib3dModule
{
// C++: class StereoMatcher
/**
* The base class for stereo correspondence algorithms.
*/
public class StereoMatcher : Algorithm
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
calib3d_StereoMatcher_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal StereoMatcher(IntPtr addr) : base(addr) { }
// internal usage only
public static new StereoMatcher __fromPtr__(IntPtr addr) { return new StereoMatcher(addr); }
// C++: enum <unnamed>
public const int DISP_SHIFT = 4;
public const int DISP_SCALE = (1 << DISP_SHIFT);
//
// C++: void cv::StereoMatcher::compute(Mat left, Mat right, Mat& disparity)
//
/**
* Computes disparity map for the specified stereo pair
*
* param left Left 8-bit single-channel image.
* param right Right image of the same size and the same type as the left one.
* param disparity Output disparity map. It has the same size as the input images. Some algorithms,
* like StereoBM or StereoSGBM compute 16-bit fixed-point disparity map (where each disparity value
* has 4 fractional bits), whereas other algorithms output 32-bit floating-point disparity map.
*/
public void compute(Mat left, Mat right, Mat disparity)
{
ThrowIfDisposed();
if (left != null) left.ThrowIfDisposed();
if (right != null) right.ThrowIfDisposed();
if (disparity != null) disparity.ThrowIfDisposed();
calib3d_StereoMatcher_compute_10(nativeObj, left.nativeObj, right.nativeObj, disparity.nativeObj);
}
//
// C++: int cv::StereoMatcher::getMinDisparity()
//
public int getMinDisparity()
{
ThrowIfDisposed();
return calib3d_StereoMatcher_getMinDisparity_10(nativeObj);
}
//
// C++: void cv::StereoMatcher::setMinDisparity(int minDisparity)
//
public void setMinDisparity(int minDisparity)
{
ThrowIfDisposed();
calib3d_StereoMatcher_setMinDisparity_10(nativeObj, minDisparity);
}
//
// C++: int cv::StereoMatcher::getNumDisparities()
//
public int getNumDisparities()
{
ThrowIfDisposed();
return calib3d_StereoMatcher_getNumDisparities_10(nativeObj);
}
//
// C++: void cv::StereoMatcher::setNumDisparities(int numDisparities)
//
public void setNumDisparities(int numDisparities)
{
ThrowIfDisposed();
calib3d_StereoMatcher_setNumDisparities_10(nativeObj, numDisparities);
}
//
// C++: int cv::StereoMatcher::getBlockSize()
//
public int getBlockSize()
{
ThrowIfDisposed();
return calib3d_StereoMatcher_getBlockSize_10(nativeObj);
}
//
// C++: void cv::StereoMatcher::setBlockSize(int blockSize)
//
public void setBlockSize(int blockSize)
{
ThrowIfDisposed();
calib3d_StereoMatcher_setBlockSize_10(nativeObj, blockSize);
}
//
// C++: int cv::StereoMatcher::getSpeckleWindowSize()
//
public int getSpeckleWindowSize()
{
ThrowIfDisposed();
return calib3d_StereoMatcher_getSpeckleWindowSize_10(nativeObj);
}
//
// C++: void cv::StereoMatcher::setSpeckleWindowSize(int speckleWindowSize)
//
public void setSpeckleWindowSize(int speckleWindowSize)
{
ThrowIfDisposed();
calib3d_StereoMatcher_setSpeckleWindowSize_10(nativeObj, speckleWindowSize);
}
//
// C++: int cv::StereoMatcher::getSpeckleRange()
//
public int getSpeckleRange()
{
ThrowIfDisposed();
return calib3d_StereoMatcher_getSpeckleRange_10(nativeObj);
}
//
// C++: void cv::StereoMatcher::setSpeckleRange(int speckleRange)
//
public void setSpeckleRange(int speckleRange)
{
ThrowIfDisposed();
calib3d_StereoMatcher_setSpeckleRange_10(nativeObj, speckleRange);
}
//
// C++: int cv::StereoMatcher::getDisp12MaxDiff()
//
public int getDisp12MaxDiff()
{
ThrowIfDisposed();
return calib3d_StereoMatcher_getDisp12MaxDiff_10(nativeObj);
}
//
// C++: void cv::StereoMatcher::setDisp12MaxDiff(int disp12MaxDiff)
//
public void setDisp12MaxDiff(int disp12MaxDiff)
{
ThrowIfDisposed();
calib3d_StereoMatcher_setDisp12MaxDiff_10(nativeObj, disp12MaxDiff);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: void cv::StereoMatcher::compute(Mat left, Mat right, Mat& disparity)
[DllImport(LIBNAME)]
private static extern void calib3d_StereoMatcher_compute_10(IntPtr nativeObj, IntPtr left_nativeObj, IntPtr right_nativeObj, IntPtr disparity_nativeObj);
// C++: int cv::StereoMatcher::getMinDisparity()
[DllImport(LIBNAME)]
private static extern int calib3d_StereoMatcher_getMinDisparity_10(IntPtr nativeObj);
// C++: void cv::StereoMatcher::setMinDisparity(int minDisparity)
[DllImport(LIBNAME)]
private static extern void calib3d_StereoMatcher_setMinDisparity_10(IntPtr nativeObj, int minDisparity);
// C++: int cv::StereoMatcher::getNumDisparities()
[DllImport(LIBNAME)]
private static extern int calib3d_StereoMatcher_getNumDisparities_10(IntPtr nativeObj);
// C++: void cv::StereoMatcher::setNumDisparities(int numDisparities)
[DllImport(LIBNAME)]
private static extern void calib3d_StereoMatcher_setNumDisparities_10(IntPtr nativeObj, int numDisparities);
// C++: int cv::StereoMatcher::getBlockSize()
[DllImport(LIBNAME)]
private static extern int calib3d_StereoMatcher_getBlockSize_10(IntPtr nativeObj);
// C++: void cv::StereoMatcher::setBlockSize(int blockSize)
[DllImport(LIBNAME)]
private static extern void calib3d_StereoMatcher_setBlockSize_10(IntPtr nativeObj, int blockSize);
// C++: int cv::StereoMatcher::getSpeckleWindowSize()
[DllImport(LIBNAME)]
private static extern int calib3d_StereoMatcher_getSpeckleWindowSize_10(IntPtr nativeObj);
// C++: void cv::StereoMatcher::setSpeckleWindowSize(int speckleWindowSize)
[DllImport(LIBNAME)]
private static extern void calib3d_StereoMatcher_setSpeckleWindowSize_10(IntPtr nativeObj, int speckleWindowSize);
// C++: int cv::StereoMatcher::getSpeckleRange()
[DllImport(LIBNAME)]
private static extern int calib3d_StereoMatcher_getSpeckleRange_10(IntPtr nativeObj);
// C++: void cv::StereoMatcher::setSpeckleRange(int speckleRange)
[DllImport(LIBNAME)]
private static extern void calib3d_StereoMatcher_setSpeckleRange_10(IntPtr nativeObj, int speckleRange);
// C++: int cv::StereoMatcher::getDisp12MaxDiff()
[DllImport(LIBNAME)]
private static extern int calib3d_StereoMatcher_getDisp12MaxDiff_10(IntPtr nativeObj);
// C++: void cv::StereoMatcher::setDisp12MaxDiff(int disp12MaxDiff)
[DllImport(LIBNAME)]
private static extern void calib3d_StereoMatcher_setDisp12MaxDiff_10(IntPtr nativeObj, int disp12MaxDiff);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void calib3d_StereoMatcher_delete(IntPtr nativeObj);
}
}