Health/Assets/OpenCVForUnity/Editor/OpenCVForUnityMenuItem.cs

730 lines
36 KiB
C#

#if UNITY_5 || UNITY_5_3_OR_NEWER
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Collections.Generic;
using System;
#if UNITY_2021_2_OR_NEWER
using UnityEditor.Build;
#endif
namespace OpenCVForUnity.Editor
{
public class OpenCVForUnityMenuItem : MonoBehaviour
{
static int pluginFileIndex = 0;
static int pluginFileCount = 0;
static int GetPluginFileCount(string folderPath)
{
int pluginFileCount = 0;
Regex reg = new Regex(".meta$|.DS_Store$|.zip$|.bundle|.framework");
try
{
pluginFileCount += Directory.GetFiles(folderPath, "*", SearchOption.AllDirectories).Where(f => !reg.IsMatch(f)).Count();
}
catch (Exception)
{
//Debug.LogWarning("SetPluginImportSettings Faild :" + ex);
return 0;
}
pluginFileCount += Directory.GetDirectories(folderPath, "*.bundle", SearchOption.AllDirectories).Count();
pluginFileCount += Directory.GetDirectories(folderPath, "*.framework", SearchOption.AllDirectories).Count();
return pluginFileCount;
}
static string[] GetPluginFilePaths(string folderPath)
{
Regex reg = new Regex(".meta$|.DS_Store$|.zip");
try
{
return Directory.GetFiles(folderPath).Where(f => !reg.IsMatch(f)).Select(n => n.Replace("\\", "/")).ToArray();
}
catch (Exception)
{
//Debug.LogWarning("SetPluginImportSettings Faild :" + ex);
return null;
}
}
public static void SetPluginImportSettings()
{
try
{
string[] guids = UnityEditor.AssetDatabase.FindAssets("OpenCVForUnityMenuItem");
if (guids.Length == 0)
{
Debug.LogWarning("SetPluginImportSettings Faild : OpenCVForUnityMenuItem.cs is missing.");
return;
}
string opencvForUnityFolderPath = AssetDatabase.GUIDToAssetPath(guids[0]).Substring(0, AssetDatabase.GUIDToAssetPath(guids[0]).LastIndexOf("/Editor/OpenCVForUnityMenuItem.cs"));
string pluginsFolderPath = opencvForUnityFolderPath + "/Plugins";
//Debug.Log("pluginsFolderPath " + pluginsFolderPath);
string extraFolderPath = opencvForUnityFolderPath + "/Extra";
//Debug.Log("extraFolderPath " + extraFolderPath);
pluginFileIndex = 0;
pluginFileCount = GetPluginFileCount(pluginsFolderPath) + GetPluginFileCount(extraFolderPath);
//Android
SetAndroidPluginImportSettings(pluginsFolderPath, extraFolderPath, true);
//iOS
SetIOSPluginImportSettings(pluginsFolderPath, extraFolderPath, true);
//OSX
SetOSXPluginImportSettings(pluginsFolderPath, extraFolderPath, true);
//Windows
SetWindowsPluginImportSettings(pluginsFolderPath, extraFolderPath, true);
//Linux
SetLinuxPluginImportSettings(pluginsFolderPath, extraFolderPath, true);
//UWP
SetUWPPluginImportSettings(pluginsFolderPath, extraFolderPath, true);
//WebGL
SetWebGLPluginImportSettings(pluginsFolderPath, extraFolderPath, true);
}
catch (Exception e)
{
Debug.Log("SetPluginImportSettings() " + e);
}
finally
{
EditorUtility.ClearProgressBar();
}
//Debug.Log("pluginFilesIndex " + pluginFileIndex);
//Debug.Log("pluginFilesCount " + pluginFileCount);
}
public static void SetAndroidPluginImportSettings(string pluginsFolderPath, string extraFolderPath, bool displayProgressBar = false)
{
SetPlugins(GetPluginFilePaths(extraFolderPath + "/exclude_contrib/Android/libs/armeabi-v7a"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/exclude_contrib/Android/libs/arm64-v8a"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/exclude_contrib/Android/libs/x86"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/exclude_contrib/Android/libs/x86_64"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/libs/armeabi-v7a"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/libs/arm64-v8a"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/libs/x86"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/libs/x86_64"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/exclude_contrib/libs/armeabi-v7a"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/exclude_contrib/libs/arm64-v8a"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/exclude_contrib/libs/x86"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/exclude_contrib/libs/x86_64"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/armeabi-v7a"), null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.Android,new Dictionary<string, string> () { {
"CPU",
"ARMv7"
}
}
}
}, displayProgressBar);
#if UNITY_2018_1_OR_NEWER
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/arm64-v8a"), null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.Android,new Dictionary<string, string> () { {
"CPU",
"ARM64"
}
}
}
}, displayProgressBar);
#else
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/arm64-v8a"), null, null, displayProgressBar);
#endif
#if UNITY_2021_2_OR_NEWER
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/x86"), null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.Android,new Dictionary<string, string> () { {
"CPU",
"x86"
}
}
}
}, displayProgressBar);
#else
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/x86"), null, null, displayProgressBar);
#endif
#if UNITY_2021_2_OR_NEWER
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/x86_64"), null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.Android,new Dictionary<string, string> () { {
"CPU",
"x86_64"
}
}
}
}, displayProgressBar);
#else
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/x86_64"), null, null, displayProgressBar);
#endif
}
public static void SetIOSPluginImportSettings(string pluginsFolderPath, string extraFolderPath, bool displayProgressBar = false)
{
SetPlugins(new string[] { extraFolderPath + "/exclude_contrib/iOS/opencv2.framework" }, null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(extraFolderPath + "/exclude_contrib/iOS"), null, null, displayProgressBar);
SetPlugins(new string[] { pluginsFolderPath + "/iOS/opencv2.framework" }, null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {
BuildTarget.iOS,
new Dictionary<string, string> () { {
"AddToEmbeddedBinaries",
"true"
}
}
}
}, displayProgressBar);
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/iOS"), null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {
BuildTarget.iOS,
null
}
}, displayProgressBar);
}
public static void SetOSXPluginImportSettings(string pluginsFolderPath, string extraFolderPath, bool displayProgressBar = false)
{
SetPlugins(new string[] { pluginsFolderPath + "/macOS/opencvforunity.bundle" }, new Dictionary<string, string>() { {
"CPU",
"AnyCPU"
}, {
"OS",
"OSX"
}
},
new Dictionary<BuildTarget, Dictionary<string, string>>() {
#if UNITY_2017_3_OR_NEWER
{
BuildTarget.StandaloneOSX,new Dictionary<string, string> () { {
"CPU",
"AnyCPU"
}
}
}
#else
{
BuildTarget.StandaloneOSXIntel,new Dictionary<string, string> () { {
"CPU",
"x86"
}
}
}, {
BuildTarget.StandaloneOSXIntel64,new Dictionary<string, string> () { {
"CPU",
"x86_64"
}
}
}, {
BuildTarget.StandaloneOSXUniversal,new Dictionary<string, string> () { {
"CPU",
"AnyCPU"
}
}
}
#endif
}, displayProgressBar);
}
public static void SetWindowsPluginImportSettings(string pluginsFolderPath, string extraFolderPath, bool displayProgressBar = false)
{
SetPlugins(new string[] { extraFolderPath + "/dll_version/Windows/x86/opencvforunity.dll" }, null, null, displayProgressBar);
SetPlugins(new string[] { extraFolderPath + "/dll_version/Windows/x86_64/opencvforunity.dll" }, null, null, displayProgressBar);
SetPlugins(new string[] { extraFolderPath + "/dll_version/Windows/ARM64/opencvforunity.dll" }, null, null, displayProgressBar);
SetPlugins(new string[] { pluginsFolderPath + "/Windows/x86/opencvforunity.dll" }, new Dictionary<string, string>() { {
"CPU",
"x86"
}, {
"OS",
"Windows"
}
},
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.StandaloneWindows,new Dictionary<string, string> () { {
"CPU",
"x86"
}
}
}
}, displayProgressBar);
SetPlugins(new string[] { pluginsFolderPath + "/Windows/x86_64/opencvforunity.dll" }, new Dictionary<string, string>() { {
"CPU",
"x86_64"
}, {
"OS",
"Windows"
}
},
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.StandaloneWindows64,new Dictionary<string, string> () { {
"CPU",
"x86_64"
}
}
}
}, displayProgressBar);
#if UNITY_2023_1_OR_NEWER
SetPlugins(new string[] { pluginsFolderPath + "/Windows/ARM64/opencvforunity.dll" }, new Dictionary<string, string>() { {
"CPU",
"ARM64"
}, {
"OS",
"Windows"
}
},
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.StandaloneWindows64,new Dictionary<string, string> () { {
"CPU",
"ARM64"
}
}
}
}, displayProgressBar);
#endif
}
public static void SetLinuxPluginImportSettings(string pluginsFolderPath, string extraFolderPath, bool displayProgressBar = false)
{
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Linux/x86_64"), new Dictionary<string, string>() { {
"CPU",
"x86_64"
}, {
"OS",
"Linux"
}
},
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.StandaloneLinux64,new Dictionary<string, string> () { {
"CPU",
"x86_64"
}
}
},
}, displayProgressBar);
}
public static void SetUWPPluginImportSettings(string pluginsFolderPath, string extraFolderPath, bool displayProgressBar = false)
{
#if UNITY_5_0 || UNITY_5_1
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/ARM"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/ARM64"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/x64"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/x86"), null, null, displayProgressBar);
#else
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/ARM"), null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.WSAPlayer,new Dictionary<string, string> () { {
"SDK",
"UWP"
}, {
"CPU",
"ARM"
}
}
}
}, displayProgressBar);
#if UNITY_2019_1_OR_NEWER
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/ARM64"), null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.WSAPlayer,new Dictionary<string, string> () { {
"SDK",
"UWP"
}, {
"CPU",
"ARM64"
}
}
}
}, displayProgressBar);
#else
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/ARM64"), null, null, displayProgressBar);
#endif
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/x64"), null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.WSAPlayer,new Dictionary<string, string> () { {
"SDK",
"UWP"
}, {
"CPU",
"x64"
}
}
}
}, displayProgressBar);
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/x86"), null,
new Dictionary<BuildTarget, Dictionary<string, string>>() { {BuildTarget.WSAPlayer,new Dictionary<string, string> () { {
"SDK",
"UWP"
}, {
"CPU",
"x86"
}
}
}
}, displayProgressBar);
#endif
}
public static void SetWebGLPluginImportSettings(string pluginsFolderPath, string extraFolderPath, bool displayProgressBar = false)
{
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WebGL/2021.2"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WebGL/2022.2"), null, null, displayProgressBar);
SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WebGL/2023.2"), null, null, displayProgressBar);
string version = "2021.2";
#if UNITY_2023_2_OR_NEWER
version = "2023.2";
#elif UNITY_2022_2_OR_NEWER
version = "2022.2";
#elif UNITY_2021_2_OR_NEWER
version = "2021.2";
#endif
#if UNITY_2021_2_OR_NEWER
bool threads = ValidateUseWebGLThreadsSupport();
bool simd = ValidateUseWebGLSIMDSupport();
if(threads && simd)
{
SetPlugins(new string[] { pluginsFolderPath + "/WebGL/" + version + "/opencvforunity_threads_simd.bc" }, null, new Dictionary<BuildTarget, Dictionary<string, string>>() { {
BuildTarget.WebGL,
null
}
}, displayProgressBar);
}else if (threads)
{
SetPlugins(new string[] { pluginsFolderPath + "/WebGL/" + version + "/opencvforunity_threads.bc" }, null, new Dictionary<BuildTarget, Dictionary<string, string>>() { {
BuildTarget.WebGL,
null
}
}, displayProgressBar);
}
else
{
SetPlugins(new string[] { pluginsFolderPath + "/WebGL/" + version + "/opencvforunity.bc" }, null, new Dictionary<BuildTarget, Dictionary<string, string>>() { {
BuildTarget.WebGL,
null
}
}, displayProgressBar);
}
#else
Debug.LogError("The WebGL platform build of OpenCVForUnity is not supported in versions of Unity under " + version + ".");
#endif
if (PlayerSettings.WebGL.exceptionSupport == WebGLExceptionSupport.None)
PlayerSettings.WebGL.exceptionSupport = WebGLExceptionSupport.ExplicitlyThrownExceptionsOnly;
}
private static void SetPlugins(string[] files, Dictionary<string, string> editorSettings, Dictionary<BuildTarget, Dictionary<string, string>> settings, bool displayProgressBar)
{
if (files == null)
return;
foreach (string item in files)
{
PluginImporter pluginImporter = PluginImporter.GetAtPath(item) as PluginImporter;
if (pluginImporter != null)
{
//if(displayProgressBar) EditorUtility.DisplayProgressBar("Set Plugin Import Settings", item, 1);
if (displayProgressBar)
{
EditorUtility.DisplayProgressBar("Set Plugin Import Settings", string.Format("{0} / {1} " + item, pluginFileIndex + 1, pluginFileCount), (float)pluginFileIndex / pluginFileCount);
pluginFileIndex++;
}
pluginImporter.SetCompatibleWithAnyPlatform(false);
pluginImporter.SetCompatibleWithEditor(false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.Android, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.iOS, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
#if UNITY_2017_3_OR_NEWER
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
#if UNITY_2019_2_OR_NEWER
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#else
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
pluginImporter.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
if (editorSettings != null)
{
pluginImporter.SetCompatibleWithEditor(true);
foreach (KeyValuePair<string, string> pair in editorSettings)
{
if (pluginImporter.GetEditorData(pair.Key) != pair.Value)
{
pluginImporter.SetEditorData(pair.Key, pair.Value);
}
}
}
if (settings != null)
{
foreach (KeyValuePair<BuildTarget, Dictionary<string, string>> settingPair in settings)
{
pluginImporter.SetCompatibleWithPlatform(settingPair.Key, true);
if (settingPair.Value != null)
{
foreach (KeyValuePair<string, string> pair in settingPair.Value)
{
if (pluginImporter.GetPlatformData(settingPair.Key, pair.Key) != pair.Value)
{
pluginImporter.SetPlatformData(settingPair.Key, pair.Key, pair.Value);
}
}
}
}
#if UNITY_2019_1_OR_NEWER
pluginImporter.isPreloaded = true;
#endif
}
else
{
pluginImporter.SetCompatibleWithPlatform(BuildTarget.Android, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.iOS, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
#if UNITY_2017_3_OR_NEWER
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
#if UNITY_2019_2_OR_NEWER
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#else
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
pluginImporter.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
pluginImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
#if UNITY_2019_1_OR_NEWER
pluginImporter.isPreloaded = false;
#endif
}
pluginImporter.SaveAndReimport();
if (displayProgressBar) Debug.Log("SetPluginImportSettings Success :" + item);
}
else
{
//Debug.LogWarning("SetPluginImportSettings Faild :" + item);
}
}
}
#if UNITY_2018_1_OR_NEWER
static readonly string SYMBOL_OPENCV_USE_UNSAFE_CODE = "OPENCV_USE_UNSAFE_CODE";
//[MenuItem("Tools/OpenCV for Unity/Use Unsafe Code", validate = true, priority = 12)]
public static bool ValidateUseUnsafeCode()
{
//Menu.SetChecked("Tools/OpenCV for Unity/Use Unsafe Code", EditorUserBuildSettings.activeScriptCompilationDefines.Contains(SYMBOL_OPENCV_USE_UNSAFE_CODE));
//return true;
return EditorUserBuildSettings.activeScriptCompilationDefines.Contains(SYMBOL_OPENCV_USE_UNSAFE_CODE);
}
//[MenuItem("Tools/OpenCV for Unity/Use Unsafe Code", validate = false, priority = 12)]
public static void UseUnsafeCode(bool enable)
{
//if (Menu.GetChecked("Tools/OpenCV for Unity/Use Unsafe Code"))
//{
if (!enable) {
if (EditorUtility.DisplayDialog("Disable Unsafe Code",
"Do you want to disable Unsafe Code in OpenCV for Unity?", "Yes", "Cancel"))
{
#if UNITY_2021_2_OR_NEWER
Symbol.Remove(NamedBuildTarget.Standalone, Symbol.GetCurrentSymbols(NamedBuildTarget.Standalone), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Remove(NamedBuildTarget.Android, Symbol.GetCurrentSymbols(NamedBuildTarget.Android), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Remove(NamedBuildTarget.iOS, Symbol.GetCurrentSymbols(NamedBuildTarget.iOS), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Remove(NamedBuildTarget.WebGL, Symbol.GetCurrentSymbols(NamedBuildTarget.WebGL), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Remove(NamedBuildTarget.WindowsStoreApps, Symbol.GetCurrentSymbols(NamedBuildTarget.WindowsStoreApps ), SYMBOL_OPENCV_USE_UNSAFE_CODE);
#else
Symbol.Remove(BuildTargetGroup.Standalone, Symbol.GetCurrentSymbols(BuildTargetGroup.Standalone), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Remove(BuildTargetGroup.Android, Symbol.GetCurrentSymbols(BuildTargetGroup.Android), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Remove(BuildTargetGroup.iOS, Symbol.GetCurrentSymbols(BuildTargetGroup.iOS), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Remove(BuildTargetGroup.WebGL, Symbol.GetCurrentSymbols(BuildTargetGroup.WebGL), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Remove(BuildTargetGroup.WSA, Symbol.GetCurrentSymbols(BuildTargetGroup.WSA), SYMBOL_OPENCV_USE_UNSAFE_CODE);
#endif
Debug.Log("\"" + SYMBOL_OPENCV_USE_UNSAFE_CODE + "\" has been removed from Scripting Define Symbols.");
EditorUtility.DisplayDialog("success!!",
"\"" + SYMBOL_OPENCV_USE_UNSAFE_CODE + "\" has been removed from Scripting Define Symbols.", "OK");
}
}
else
{
if (EditorUtility.DisplayDialog("Enable Unsafe Code",
"Do you want to enable Unsafe Code in OpenCV for Unity?", "Yes", "Cancel"))
{
#if UNITY_2021_2_OR_NEWER
Symbol.Add(NamedBuildTarget.Standalone, Symbol.GetCurrentSymbols(NamedBuildTarget.Standalone), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Add(NamedBuildTarget.Android, Symbol.GetCurrentSymbols(NamedBuildTarget.Android), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Add(NamedBuildTarget.iOS, Symbol.GetCurrentSymbols(NamedBuildTarget.iOS), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Add(NamedBuildTarget.WebGL, Symbol.GetCurrentSymbols(NamedBuildTarget.WebGL), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Add(NamedBuildTarget.WindowsStoreApps, Symbol.GetCurrentSymbols(NamedBuildTarget.WindowsStoreApps), SYMBOL_OPENCV_USE_UNSAFE_CODE);
#else
Symbol.Add(BuildTargetGroup.Standalone, Symbol.GetCurrentSymbols(BuildTargetGroup.Standalone), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Add(BuildTargetGroup.Android, Symbol.GetCurrentSymbols(BuildTargetGroup.Android), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Add(BuildTargetGroup.iOS, Symbol.GetCurrentSymbols(BuildTargetGroup.iOS), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Add(BuildTargetGroup.WebGL, Symbol.GetCurrentSymbols(BuildTargetGroup.WebGL), SYMBOL_OPENCV_USE_UNSAFE_CODE);
Symbol.Add(BuildTargetGroup.WSA, Symbol.GetCurrentSymbols(BuildTargetGroup.WSA), SYMBOL_OPENCV_USE_UNSAFE_CODE);
#endif
Debug.Log("\"" + SYMBOL_OPENCV_USE_UNSAFE_CODE + "\" has been added to Scripting Define Symbols.");
EditorUtility.DisplayDialog("success!!",
"\"" + SYMBOL_OPENCV_USE_UNSAFE_CODE + "\" has been added to Scripting Define Symbols.", "OK");
}
}
}
static class Symbol
{
#if UNITY_2021_2_OR_NEWER
public static IEnumerable<string> GetCurrentSymbols(NamedBuildTarget nameBuildTarget)
{
return PlayerSettings.GetScriptingDefineSymbols(nameBuildTarget).Split(';');
}
private static void SaveSymbol(NamedBuildTarget nameBuildTarget, IEnumerable<string> currentSymbols)
{
var symbols = String.Join(";", currentSymbols.ToArray());
PlayerSettings.SetScriptingDefineSymbols(nameBuildTarget, symbols);
}
public static void Add(NamedBuildTarget nameBuildTarget, IEnumerable<string> currentSymbols, params string[] symbols)
{
currentSymbols = currentSymbols.Except(symbols);
currentSymbols = currentSymbols.Concat(symbols).Distinct();
SaveSymbol(nameBuildTarget, currentSymbols);
}
public static void Remove(NamedBuildTarget nameBuildTarget, IEnumerable<string> currentSymbols, params string[] symbols)
{
currentSymbols = currentSymbols.Except(symbols);
SaveSymbol(nameBuildTarget, currentSymbols);
}
public static void Set(NamedBuildTarget nameBuildTarget, IEnumerable<string> currentSymbols, params string[] symbols)
{
SaveSymbol(nameBuildTarget, symbols);
}
#else
public static IEnumerable<string> GetCurrentSymbols(BuildTargetGroup buildTargetGroup)
{
return PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup).Split(';');
}
private static void SaveSymbol(BuildTargetGroup buildTargetGroup, IEnumerable<string> currentSymbols)
{
var symbols = String.Join(";", currentSymbols.ToArray());
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, symbols);
}
public static void Add(BuildTargetGroup buildTargetGroup, IEnumerable<string> currentSymbols, params string[] symbols)
{
currentSymbols = currentSymbols.Except(symbols);
currentSymbols = currentSymbols.Concat(symbols).Distinct();
SaveSymbol(buildTargetGroup, currentSymbols);
}
public static void Remove(BuildTargetGroup buildTargetGroup, IEnumerable<string> currentSymbols, params string[] symbols)
{
currentSymbols = currentSymbols.Except(symbols);
SaveSymbol(buildTargetGroup, currentSymbols);
}
public static void Set(BuildTargetGroup buildTargetGroup, IEnumerable<string> currentSymbols, params string[] symbols)
{
SaveSymbol(buildTargetGroup, symbols);
}
#endif
}
#endif
public static bool ValidateUseWebGLThreadsSupport()
{
return PlayerSettings.WebGL.threadsSupport;
}
public static void UseWebGLThreadsSupport(bool enable)
{
PlayerSettings.WebGL.threadsSupport = enable;
}
public static bool ValidateUseWebGLSIMDSupport()
{
return PlayerSettings.WebGL.emscriptenArgs.Contains("-msimd128");
}
public static void UseWebGLSIMDSupport(bool enable)
{
if (enable)
{
PlayerSettings.WebGL.emscriptenArgs += "-msimd128";
}
else
{
PlayerSettings.WebGL.emscriptenArgs = PlayerSettings.WebGL.emscriptenArgs.Replace("-msimd128","");
}
}
//[MenuItem("Tools/OpenCV for Unity/Import Extra Package", false, 24)]
public static void ImportExtraPackage()
{
AssetDatabase.ImportPackage("Assets/OpenCVForUnity/Extra.unitypackage", true);
}
[MenuItem("Tools/OpenCV for Unity/Open OpenCV for Unity API Reference", false, 35)]
public static void OpenOpenCVForUnityAPIReference()
{
Application.OpenURL("http://enoxsoftware.github.io/OpenCVForUnity/3.0.0/doc/html/index.html");
}
[MenuItem("Tools/OpenCV for Unity/Open OpenCV C++ API Reference", false, 36)]
public static void OpenOpenCVAPIReference()
{
Application.OpenURL("http://docs.opencv.org/4.8.0/index.html");
}
}
}
#endif