using UnityEngine; public class GlobalData : MonoSingleton { private PositionType _position = PositionType.None; private int _cameraIndex = 0; private bool _isEstimationDebugMode = true; public PositionType Position { get => _position; internal set => _position = value; } public int CameraIndex { get => _cameraIndex; internal set => _cameraIndex = value; } public bool IsEstimationPrintMode { get => _isEstimationDebugMode; internal set => _isEstimationDebugMode = value; } } public enum InputDeviceType { WebCamera, USBCamera, Video, Pictures, }