public class WAV { static float bytesToFloat(byte firstByte, byte secondByte) { short s = (short)((secondByte << 8) | firstByte); return s / 32768.0F; } static int bytesToInt(byte[] bytes, int offset = 0) { int value = 0; for (int i = 0; i < 4; i++) { value |= ((int)bytes[offset + i]) << (i * 8); } return value; } public float[] LeftChannel { get; internal set; } public float[] RightChannel { get; internal set; } public int ChannelCount { get; internal set; } public int SampleCount { get; internal set; } public int Frequency { get; internal set; } public WAV(byte[] wav) { ChannelCount = wav[22]; Frequency = bytesToInt(wav, 24); int pos = 12; while (!(wav[pos] == 100 && wav[pos + 1] == 97 && wav[pos + 2] == 116 && wav[pos + 3] == 97)) { pos += 4; int chunkSize = wav[pos] + wav[pos + 1] * 256 + wav[pos + 2] * 65536 + wav[pos + 3] * 16777216; pos += 4 + chunkSize; } pos += 8; SampleCount = (wav.Length - pos) / 2; if (ChannelCount == 2) SampleCount /= 2; LeftChannel = new float[SampleCount]; if (ChannelCount == 2) RightChannel = new float[SampleCount]; else RightChannel = null; int i = 0; int maxInput = wav.Length - (RightChannel == null ? 1 : 3); while ((i < SampleCount) && (pos < maxInput)) { LeftChannel[i] = bytesToFloat(wav[pos], wav[pos + 1]); pos += 2; if (ChannelCount == 2) { RightChannel[i] = bytesToFloat(wav[pos], wav[pos + 1]); pos += 2; } i++; } } public override string ToString() { return string.Format("[WAV: LeftChannel={0}, RightChannel={1}, ChannelCount={2}, SampleCount={3}, Frequency={4}]", LeftChannel, RightChannel, ChannelCount, SampleCount, Frequency); } }