using System.Collections; using System.Collections.Generic; using UnityEngine; public class RobotAnimControl : CharacterAnimControlBase { float blinkTimer = 0; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(blinkTimer <= 0) { animator.SetTrigger("blink"); blinkTimer = 5; } blinkTimer -= Time.deltaTime; } public override void StartSpeek() { animator.SetTrigger("speak"); } public override void SayHi() { animator.SetTrigger("hi"); } public override void Thinking() { //animator.SetTrigger("speek"); } public override void Idle() { animator.SetTrigger("idle"); } public override void Dance() { animator.SetTrigger("dance"); } }