using System.Collections; using System.Collections.Generic; using UnityEngine; public class Status_Talking : AssistantStatus { public override void EnterState() { base.EnterState(); assistant.animController.StartSpeek(); PlayVoice(assistant.clip, assistant.currentTalking); assistant.EnableVoiceWakeup = true; assistant.chatBox.SetText("Talking...", assistant.expression); } public override void QuitState() { base.QuitState(); assistant.audioSource.Stop(); } public override void Update() { if(isActived) { if(!assistant.audioSource.isPlaying) { assistant.statusManager.MakeTransition(assistant.statusManager.idle); } } } private void PlayVoice(AudioClip _clip, string _response) { assistant.PlayAudioClip(_clip); Debug.Log("音频时长:" + _clip.length); } }