using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UserSettingPanel : UIPanelBase { private Button _okBtn; private Button _cancelBtn; private void Awake() { _okBtn = transform.Find("OKBtn").GetComponent<Button>(); _cancelBtn = transform.Find("CancelBtn").GetComponent<Button>(); } private void OnEnable() { _okBtn.onClick.AddListener(OnOKBtnClicked); _cancelBtn.onClick.AddListener(OnCancelBtnClicked); } public override void Init(object[] pageData) { } private void OnOKBtnClicked() { UIManager.Instance.CloseCurrent(); UIManager.Instance.LoadScene(); } private void OnCancelBtnClicked() { UIManager.Instance.CloseCurrent(); } }