using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UserSettingPanel : UIPanelBase
{
    private Button _okBtn;
    private Button _cancelBtn;

    private void Awake()
    {
        _okBtn = transform.Find("OKBtn").GetComponent<Button>();
        _cancelBtn = transform.Find("CancelBtn").GetComponent<Button>();
    }

    private void OnEnable()
    {
        _okBtn.onClick.AddListener(OnOKBtnClicked);
        _cancelBtn.onClick.AddListener(OnCancelBtnClicked);
    }

    public override void Init(object[] pageData)
    {
        
    }

    private void OnOKBtnClicked()
    {
        UIManager.Instance.CloseCurrent();
        UIManager.Instance.LoadScene();
    }

    private void OnCancelBtnClicked()
    {
        UIManager.Instance.CloseCurrent();
    }
}