using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using System.Collections;
using System.Collections.Generic;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ObjdetectModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
using OpenCVForUnity.UnityUtils.Helper;
namespace OpenCVForUnityExample
{
///
/// Face Detection WebCam Example
/// An example of detecting human face in a image of WebCamTexture using the CascadeClassifier class.
/// http://docs.opencv.org/3.2.0/db/d28/tutorial_cascade_classifier.html
///
[RequireComponent(typeof(WebCamTextureToMatHelper))]
public class FaceDetectionWebCamExample : MonoBehaviour
{
///
/// The gray mat.
///
Mat grayMat;
///
/// The texture.
///
Texture2D texture;
///
/// The cascade.
///
CascadeClassifier cascade;
///
/// The faces.
///
MatOfRect faces;
///
/// The webcam texture to mat helper.
///
WebCamTextureToMatHelper webCamTextureToMatHelper;
///
/// The FPS monitor.
///
FpsMonitor fpsMonitor;
///
/// LBP_CASCADE_FILENAME
///
protected static readonly string LBP_CASCADE_FILENAME = "OpenCVForUnity/objdetect/lbpcascade_frontalface.xml";
#if UNITY_WEBGL
IEnumerator getFilePath_Coroutine;
#endif
// Use this for initialization
void Start()
{
fpsMonitor = GetComponent();
webCamTextureToMatHelper = gameObject.GetComponent();
#if UNITY_WEBGL
getFilePath_Coroutine = Utils.getFilePathAsync (LBP_CASCADE_FILENAME, (result) => {
getFilePath_Coroutine = null;
if (string.IsNullOrEmpty(result))
{
Debug.LogError(LBP_CASCADE_FILENAME + " is not loaded. Please move from “OpenCVForUnity/StreamingAssets/OpenCVForUnity/” to “Assets/StreamingAssets/OpenCVForUnity/” folder.");
}
else
{
cascade = new CascadeClassifier(result);
}
webCamTextureToMatHelper.Initialize ();
});
StartCoroutine (getFilePath_Coroutine);
#else
string cascade_filepath = Utils.getFilePath(LBP_CASCADE_FILENAME);
if (string.IsNullOrEmpty(cascade_filepath))
{
Debug.LogError(LBP_CASCADE_FILENAME + " is not loaded. Please move from “OpenCVForUnity/StreamingAssets/OpenCVForUnity/” to “Assets/StreamingAssets/OpenCVForUnity/” folder.");
}
else
{
cascade = new CascadeClassifier(cascade_filepath);
}
#if UNITY_ANDROID && !UNITY_EDITOR
// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
#endif
webCamTextureToMatHelper.Initialize();
#endif
}
///
/// Raises the web cam texture to mat helper initialized event.
///
public void OnWebCamTextureToMatHelperInitialized()
{
Debug.Log("OnWebCamTextureToMatHelperInitialized");
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
Utils.matToTexture2D(webCamTextureMat, texture);
gameObject.GetComponent().material.mainTexture = texture;
gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
if (fpsMonitor != null)
{
fpsMonitor.Add("width", webCamTextureMat.width().ToString());
fpsMonitor.Add("height", webCamTextureMat.height().ToString());
fpsMonitor.Add("orientation", Screen.orientation.ToString());
}
float width = webCamTextureMat.width();
float height = webCamTextureMat.height();
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale)
{
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
}
else
{
Camera.main.orthographicSize = height / 2;
}
grayMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
faces = new MatOfRect();
}
///
/// Raises the web cam texture to mat helper disposed event.
///
public void OnWebCamTextureToMatHelperDisposed()
{
Debug.Log("OnWebCamTextureToMatHelperDisposed");
if (grayMat != null)
grayMat.Dispose();
if (texture != null)
{
Texture2D.Destroy(texture);
texture = null;
}
if (faces != null)
faces.Dispose();
}
///
/// Raises the web cam texture to mat helper error occurred event.
///
/// Error code.
public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
{
Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
}
// Update is called once per frame
void Update()
{
if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
{
Mat rgbaMat = webCamTextureToMatHelper.GetMat();
if (cascade == null)
{
Imgproc.putText(rgbaMat, "model file is not loaded.", new Point(5, rgbaMat.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Imgproc.putText(rgbaMat, "Please read console message.", new Point(5, rgbaMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Utils.matToTexture2D(rgbaMat, texture);
return;
}
Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
Imgproc.equalizeHist(grayMat, grayMat);
if (cascade != null)
cascade.detectMultiScale(grayMat, faces, 1.1, 2, 2, // TODO: objdetect.CV_HAAR_SCALE_IMAGE
new Size(grayMat.cols() * 0.2, grayMat.rows() * 0.2), new Size());
OpenCVForUnity.CoreModule.Rect[] rects = faces.toArray();
for (int i = 0; i < rects.Length; i++)
{
//Debug.Log ("detect faces " + rects [i]);
Imgproc.rectangle(rgbaMat, new Point(rects[i].x, rects[i].y), new Point(rects[i].x + rects[i].width, rects[i].y + rects[i].height), new Scalar(255, 0, 0, 255), 2);
}
//Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Utils.matToTexture2D(rgbaMat, texture);
}
}
///
/// Raises the destroy event.
///
void OnDestroy()
{
webCamTextureToMatHelper.Dispose();
if (cascade != null)
cascade.Dispose();
#if UNITY_WEBGL
if (getFilePath_Coroutine != null) {
StopCoroutine (getFilePath_Coroutine);
((IDisposable)getFilePath_Coroutine).Dispose ();
}
#endif
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
///
/// Raises the play button click event.
///
public void OnPlayButtonClick()
{
webCamTextureToMatHelper.Play();
}
///
/// Raises the pause button click event.
///
public void OnPauseButtonClick()
{
webCamTextureToMatHelper.Pause();
}
///
/// Raises the stop button click event.
///
public void OnStopButtonClick()
{
webCamTextureToMatHelper.Stop();
}
///
/// Raises the change camera button click event.
///
public void OnChangeCameraButtonClick()
{
webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
}
}
}