using UnityEngine; using UnityEngine.SceneManagement; using System; using System.Collections; using System.Collections.Generic; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ObjdetectModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; using OpenCVForUnity.UnityUtils.Helper; namespace OpenCVForUnityExample { /// /// Face Detection WebCam Example /// An example of detecting human face in a image of WebCamTexture using the CascadeClassifier class. /// http://docs.opencv.org/3.2.0/db/d28/tutorial_cascade_classifier.html /// [RequireComponent(typeof(WebCamTextureToMatHelper))] public class FaceDetectionWebCamExample : MonoBehaviour { /// /// The gray mat. /// Mat grayMat; /// /// The texture. /// Texture2D texture; /// /// The cascade. /// CascadeClassifier cascade; /// /// The faces. /// MatOfRect faces; /// /// The webcam texture to mat helper. /// WebCamTextureToMatHelper webCamTextureToMatHelper; /// /// The FPS monitor. /// FpsMonitor fpsMonitor; /// /// LBP_CASCADE_FILENAME /// protected static readonly string LBP_CASCADE_FILENAME = "OpenCVForUnity/objdetect/lbpcascade_frontalface.xml"; #if UNITY_WEBGL IEnumerator getFilePath_Coroutine; #endif // Use this for initialization void Start() { fpsMonitor = GetComponent(); webCamTextureToMatHelper = gameObject.GetComponent(); #if UNITY_WEBGL getFilePath_Coroutine = Utils.getFilePathAsync (LBP_CASCADE_FILENAME, (result) => { getFilePath_Coroutine = null; if (string.IsNullOrEmpty(result)) { Debug.LogError(LBP_CASCADE_FILENAME + " is not loaded. Please move from “OpenCVForUnity/StreamingAssets/OpenCVForUnity/” to “Assets/StreamingAssets/OpenCVForUnity/” folder."); } else { cascade = new CascadeClassifier(result); } webCamTextureToMatHelper.Initialize (); }); StartCoroutine (getFilePath_Coroutine); #else string cascade_filepath = Utils.getFilePath(LBP_CASCADE_FILENAME); if (string.IsNullOrEmpty(cascade_filepath)) { Debug.LogError(LBP_CASCADE_FILENAME + " is not loaded. Please move from “OpenCVForUnity/StreamingAssets/OpenCVForUnity/” to “Assets/StreamingAssets/OpenCVForUnity/” folder."); } else { cascade = new CascadeClassifier(cascade_filepath); } #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); #endif } /// /// Raises the web cam texture to mat helper initialized event. /// public void OnWebCamTextureToMatHelperInitialized() { Debug.Log("OnWebCamTextureToMatHelperInitialized"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat(); texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(webCamTextureMat, texture); gameObject.GetComponent().material.mainTexture = texture; gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add("width", webCamTextureMat.width().ToString()); fpsMonitor.Add("height", webCamTextureMat.height().ToString()); fpsMonitor.Add("orientation", Screen.orientation.ToString()); } float width = webCamTextureMat.width(); float height = webCamTextureMat.height(); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } grayMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1); faces = new MatOfRect(); } /// /// Raises the web cam texture to mat helper disposed event. /// public void OnWebCamTextureToMatHelperDisposed() { Debug.Log("OnWebCamTextureToMatHelperDisposed"); if (grayMat != null) grayMat.Dispose(); if (texture != null) { Texture2D.Destroy(texture); texture = null; } if (faces != null) faces.Dispose(); } /// /// Raises the web cam texture to mat helper error occurred event. /// /// Error code. public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode) { Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode); } // Update is called once per frame void Update() { if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat(); if (cascade == null) { Imgproc.putText(rgbaMat, "model file is not loaded.", new Point(5, rgbaMat.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Imgproc.putText(rgbaMat, "Please read console message.", new Point(5, rgbaMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Utils.matToTexture2D(rgbaMat, texture); return; } Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY); Imgproc.equalizeHist(grayMat, grayMat); if (cascade != null) cascade.detectMultiScale(grayMat, faces, 1.1, 2, 2, // TODO: objdetect.CV_HAAR_SCALE_IMAGE new Size(grayMat.cols() * 0.2, grayMat.rows() * 0.2), new Size()); OpenCVForUnity.CoreModule.Rect[] rects = faces.toArray(); for (int i = 0; i < rects.Length; i++) { //Debug.Log ("detect faces " + rects [i]); Imgproc.rectangle(rgbaMat, new Point(rects[i].x, rects[i].y), new Point(rects[i].x + rects[i].width, rects[i].y + rects[i].height), new Scalar(255, 0, 0, 255), 2); } //Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Utils.matToTexture2D(rgbaMat, texture); } } /// /// Raises the destroy event. /// void OnDestroy() { webCamTextureToMatHelper.Dispose(); if (cascade != null) cascade.Dispose(); #if UNITY_WEBGL if (getFilePath_Coroutine != null) { StopCoroutine (getFilePath_Coroutine); ((IDisposable)getFilePath_Coroutine).Dispose (); } #endif } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } /// /// Raises the play button click event. /// public void OnPlayButtonClick() { webCamTextureToMatHelper.Play(); } /// /// Raises the pause button click event. /// public void OnPauseButtonClick() { webCamTextureToMatHelper.Pause(); } /// /// Raises the stop button click event. /// public void OnStopButtonClick() { webCamTextureToMatHelper.Stop(); } /// /// Raises the change camera button click event. /// public void OnChangeCameraButtonClick() { webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing; } } }