using UnityEngine; using UnityEngine.SceneManagement; using System.Collections.Generic; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// ConvexHull Example /// http://docs.opencv.org/trunk/d7/d1d/tutorial_hull.html /// public class ConvexHullExample : MonoBehaviour { // Use this for initialization void Start() { Mat imgMat = new Mat(500, 500, CvType.CV_8UC3, new Scalar(0, 0, 0)); Debug.Log("imgMat.ToString() " + imgMat.ToString()); int rand_num = 50; MatOfPoint pointsMat = new MatOfPoint(); pointsMat.alloc(rand_num); Core.randu(pointsMat, 100, 400); Point[] points = pointsMat.toArray(); for (int i = 0; i < rand_num; ++i) { Imgproc.circle(imgMat, points[i], 2, new Scalar(255, 255, 255), -1); } MatOfInt hullInt = new MatOfInt(); Imgproc.convexHull(pointsMat, hullInt); List pointMatList = pointsMat.toList(); List hullIntList = hullInt.toList(); List hullPointList = new List(); for (int j = 0; j < hullInt.toList().Count; j++) { hullPointList.Add(pointMatList[hullIntList[j]]); } MatOfPoint hullPointMat = new MatOfPoint(); hullPointMat.fromList(hullPointList); List hullPoints = new List(); hullPoints.Add(hullPointMat); Imgproc.drawContours(imgMat, hullPoints, -1, new Scalar(0, 255, 0), 2); Imgproc.cvtColor(imgMat, imgMat, Imgproc.COLOR_BGR2RGB); Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(imgMat, texture); gameObject.GetComponent().material.mainTexture = texture; } // Update is called once per frame void Update() { } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } } }