using OpenCVForUnity.CoreModule; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class IsReady : PoseBase { private bool _isRunning = false; public override bool CheckPose(List points) { if (!CheckPoint(points, "Nose") && !CheckPoint(points, "REar") && !CheckPoint(points, "LEar") && !CheckPoint(points, "Neck") && !CheckPoint(points, "RShoulder") && !CheckPoint(points, "LShoulder") && !CheckPoint(points, "RElbow") && !CheckPoint(points, "LElbow")) return false; return true; } }