using OpenCVForUnity.CoreModule;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HeadTurnLeft : PoseBase
{
    private bool _isRunning = false;

    public override bool CheckPose(List<Point> points)
    {
        if (!CheckPoint(points, "Nose"))
            return false;

        //左转头检测
        if (CheckPoint(points, "LEar") && !CheckPoint(points, "REar"))
        {
            return true;
        }

        if (Math.Abs(points[YogaConfig.BODY_PARTS["LEar"]].x - points[YogaConfig.BODY_PARTS["Nose"]].x) > Math.Abs(points[YogaConfig.BODY_PARTS["REar"]].x - points[YogaConfig.BODY_PARTS["Nose"]].x))
        {
            return true;
        }

        return false;
    }
}