using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using OpenCVForUnity.CoreModule; using OpenCVForUnity.PhotoModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// SeamlessClone Example /// An example of seamless photo synthesis using the Photo.seamlessClone function. /// public class SeamlessCloneExample : MonoBehaviour { // Use this for initialization void Start() { Texture2D srcTexture = Resources.Load("template") as Texture2D; Texture2D dstTexture = Resources.Load("face") as Texture2D; Mat src = new Mat(srcTexture.height, srcTexture.width, CvType.CV_8UC3); Mat dst = new Mat(dstTexture.height, dstTexture.width, CvType.CV_8UC3); Utils.texture2DToMat(srcTexture, src); Utils.texture2DToMat(dstTexture, dst); Mat mask = new Mat(src.rows(), src.cols(), CvType.CV_8UC1, new Scalar(255)); Mat result = new Mat(); Point point = new Point(250, 160); Photo.seamlessClone(src, dst, mask, point, result, Photo.NORMAL_CLONE); Debug.Log("result ToString " + result.ToString()); Texture2D texture = new Texture2D(result.cols(), result.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(result, texture); gameObject.GetComponent().material.mainTexture = texture; } // Update is called once per frame void Update() { } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } } }