using OpenCVForUnity.CoreModule; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class IsReady : PoseBase { private bool _isRunning = false; public override bool CheckPose(List points) { if (!"Nose".IsValid(points) && !"REar".IsValid(points) && !"LEar".IsValid(points) && !"Neck".IsValid(points) && !"RShoulder".IsValid(points) && !"LShoulder".IsValid(points) && !"RElbow".IsValid(points) && !"LElbow".IsValid(points)) return false; return true; } }