using OpenCVForUnity.CoreModule; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BodyTurnRight : PoseBase { public override bool CheckPose(List points) { if (!"RShoulder".IsValid(points) && !"LHip".IsValid(points)) return false; //右转身检测 if (points[YogaConfig.BODY_PARTS["RShoulder"]].x > points[YogaConfig.BODY_PARTS["LHip"]].x) { return true; } return false; } }