using UnityEngine; using UnityEngine.UI; namespace Michsky.UI.Shift { public class CanvasManager : MonoBehaviour { [Header("Resources")] public CanvasScaler canvasScaler; void Start() { if (canvasScaler == null) canvasScaler = gameObject.GetComponent(); } public void ScaleCanvas(int scale = 1080) { canvasScaler.referenceResolution = new Vector2(canvasScaler.referenceResolution.x, scale); } } }