using OpenCVForUnity.CoreModule; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BodyBendRight : PoseBase { public override bool CheckPose(List points) { if (!CheckPoint(points, "RHip") && !CheckPoint(points, "RKnee")) return false; //右弯腰检测 if (points[YogaConfig.BODY_PARTS["RHip"]].y > points[YogaConfig.BODY_PARTS["RKnee"]].y) { return true; } return false; } }