/* * Copyright (c) 2014 - 2022 t_saki@serenegiant.com */ #if NDEBUG /* * Debug.Log等によるコンソールへの出力を抑制する場合には * Player SettingsのScripting Define SymbolsにNDEBUGを * 追加するとコンソール出力を無効化できる。 * ただしUnityEngine.Debug.Logのようにフルパス指定している場合には * 無効化できない。 */ using UnityEngine; using System.Diagnostics; public static class Debug { [Conditional("DUMMY")] public static void Assert(bool condition, string message, Object context) {} [Conditional("DUMMY")] public static void Assert(bool condition, object message, Object context) {} [Conditional("DUMMY")] public static void Assert(bool condition, string message) {} [Conditional("DUMMY")] public static void Assert(bool condition, object message) {} [Conditional("DUMMY")] public static void Assert(bool condition, Object context) {} [Conditional("DUMMY")] public static void Assert(bool condition) {} [Conditional("DUMMY")] public static void Assert(bool condition, string format, params object[] args) {} [Conditional("DUMMY")] public static void AssertFormat(bool condition, string format, params object[] args) {} [Conditional("DUMMY")] public static void AssertFormat(bool condition, Object context, string format, params object[] args) {} [Conditional("DUMMY")] public static void Break() {} [Conditional("DUMMY")] public static void ClearDeveloperConsole() {} [Conditional("DUMMY")] public static void DebugBreak() {} [Conditional("DUMMY")] public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration, bool depthTest) {} [Conditional("DUMMY")] public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration) {} [Conditional("DUMMY")] public static void DrawLine(Vector3 start, Vector3 end) {} [Conditional("DUMMY")] public static void DrawLine(Vector3 start, Vector3 end, Color color) {} [Conditional("DUMMY")] public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration) {} [Conditional("DUMMY")] public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration, bool depthTest) {} [Conditional("DUMMY")] public static void DrawRay(Vector3 start, Vector3 dir) {} [Conditional("DUMMY")] public static void DrawRay(Vector3 start, Vector3 dir, Color color) {} [Conditional("DUMMY")] public static void Log(object message) {} [Conditional("DUMMY")] public static void Log(object message, Object context) {} [Conditional("DUMMY")] public static void LogAssertion(object message, Object context) {} [Conditional("DUMMY")] public static void LogAssertion(object message) {} [Conditional("DUMMY")] public static void LogAssertionFormat(Object context, string format, params object[] args) {} [Conditional("DUMMY")] public static void LogAssertionFormat(string format, params object[] args) {} [Conditional("DUMMY")] public static void LogError(object message, Object context) {} [Conditional("DUMMY")] public static void LogError(object message) {} [Conditional("DUMMY")] public static void LogErrorFormat(string format, params object[] args) {} [Conditional("DUMMY")] public static void LogErrorFormat(Object context, string format, params object[] args) {} [Conditional("DUMMY")] public static void LogException(System.Exception exception, Object context) {} [Conditional("DUMMY")] public static void LogException(System.Exception exception) {} [Conditional("DUMMY")] public static void LogFormat(Object context, string format, params object[] args) {} [Conditional("DUMMY")] public static void LogFormat(string format, params object[] args) {} [Conditional("DUMMY")] public static void LogWarning(object message) {} [Conditional("DUMMY")] public static void LogWarning(object message, Object context) {} [Conditional("DUMMY")] public static void LogWarningFormat(string format, params object[] args) {} [Conditional("DUMMY")] public static void LogWarningFormat(Object context, string format, params object[] args) {} } #endif