/* * Copyright (c) 2014 - 2022 t_saki@serenegiant.com */ using System; using UnityEngine; [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public class ComponentRestrictionAttribute : PropertyAttribute { public readonly Type type; public ComponentRestrictionAttribute(Type type) { this.type = type; } } // class ComponentRestrictionAttribute