using System.Collections; using System.Collections.Generic; using UnityEngine; using Yoga; public class RobotController : MonoBehaviour { public void CheckHeadTurnLeft() { EventManager.Instance.Dispatch("EstimateAction", AvatarAction.HeadTurnLeft); } public void FinishCurrentActionCheck() { EventManager.Instance.Dispatch("ScoreUpdate"); } public void CheckHeadTurnRight() { } public void CheckHeadTurnUpDown() { } public void CheckLeftLateralHead() { } public void CheckRightLateralHead() { } } public enum AvatarAction { HeadTurnLeft, HeadTurnRight, HeadTurnUpDown, LeftLateralHead, RightLateralHead, FinishCurrentAction, None }