using UnityEngine; namespace Michsky.UI.Shift { [ExecuteInEditMode] public class UIManagerParticle : MonoBehaviour { [Header("Resources")] public UIManager UIManagerAsset; public ParticleSystem particleObject; bool dynamicUpdateEnabled; void OnEnable() { if (UIManagerAsset == null) { try { UIManagerAsset = Resources.Load("Shift UI Manager"); } catch { Debug.Log("No UI Manager found. Assign it manually, otherwise it won't work properly.", this); } } } void Awake() { if (dynamicUpdateEnabled == false) { this.enabled = true; UpdateColor(); } if (particleObject == null) particleObject = gameObject.GetComponent(); } void LateUpdate() { if (UIManagerAsset != null) { if (UIManagerAsset.enableDynamicUpdate == true) dynamicUpdateEnabled = true; else dynamicUpdateEnabled = false; if (dynamicUpdateEnabled == true) UpdateColor(); } } void UpdateColor() { try { var main = particleObject.main; main.startColor = new Color(UIManagerAsset.particleColor.r, UIManagerAsset.particleColor.g, UIManagerAsset.particleColor.b, main.startColor.color.a); } catch { } } } }