using UnityEngine; namespace Michsky.UI.Shift { public class ServerBrowserManager : MonoBehaviour { Animator mWindowAnimator; bool isOn = false; void Start() { mWindowAnimator = gameObject.GetComponent<Animator>(); } public void ManageServerList() { if (isOn == false) { mWindowAnimator.CrossFade("List Minimize", 0.1f); isOn = true; } else if (isOn == true) { mWindowAnimator.CrossFade("List Expand", 0.1f); isOn = false; } } public void ExpandServerList() { if (isOn == true) { mWindowAnimator.CrossFade("List Expand", 0.1f); isOn = false; } } public void MinimizeServerList() { if (isOn == false) { mWindowAnimator.CrossFade("List Minimize", 0.1f); isOn = true; } } } }