using OpenCVForUnity.CoreModule; using OpenCVForUnity.UnityUtils; using Serenegiant.UVC; using System; using UnityEngine; namespace Yoga { public class MotionUSBCameraCaptureManager : CaptureManagerBase, IUVCDrawer { protected override Mat GetMat() { Mat img = null; if (UVCManager.Instance != null && UVCManager.Instance.GetAttachedDevices() != null && UVCManager.Instance.GetAttachedDevices().Count > 0) { var devices = UVCManager.Instance.GetAttachedDevices(); for (int i = 0; i < devices.Count; i++) { UVCManager.CameraInfo device = devices[i]; LogPrint.Log($"id:{i},pid:{device.Pid},vid:{device.Vid},deviceName:{device.DeviceName}"); } Texture picCaptured = null; var index = PlayerPrefs.GetInt("USBCameraIndex"); if (index >= devices.Count) //数量超出时候改为默认第一个 index = 0; for (int i = 0; i < devices.Count; i++) { UVCManager.CameraInfo device = devices[i]; picCaptured = device.previewTexture; if (i == index) //后续可改为IR和RGB条件 break; } if (picCaptured == null) throw new Exception("No preview Texture found!"); Texture2D tmpTex = new Texture2D(UVCManager.Instance.DefaultWidth, UVCManager.Instance.DefaultHeight); Utils.textureToTexture2D(picCaptured, tmpTex); tmpTex = PictureUtility.HorizontalFlipTexture(tmpTex);//picCaptured texture水平反转 img = new Mat(UVCManager.Instance.DefaultHeight, UVCManager.Instance.DefaultWidth, CvType.CV_8UC3); Utils.texture2DToMat(tmpTex, img); } return img; } protected override void MatInitial() { if (UVCManager.Instance == null) throw new Exception("没有连接USB摄像头"); Debug.LogWarning("USB Camera!"); } #region UVC public UVCFilter[] UVCFilters; private Texture SavedTexture; public bool OnUVCAttachEvent(UVCManager manager, UVCDevice device) { var result = !device.IsRicoh || device.IsTHETA; result &= UVCFilter.Match(device, UVCFilters); return result; } public void OnUVCDetachEvent(UVCManager manager, UVCDevice device) { LogPrint.Log("OnUVCDetachEvent " + device); } public bool CanDraw(UVCManager manager, UVCDevice device) { return UVCFilter.Match(device, UVCFilters); } public void OnUVCStartEvent(UVCManager manager, UVCDevice device, Texture tex) { HandleOnStartPreview(tex); } public void OnUVCStopEvent(UVCManager manager, UVCDevice device) { HandleOnStopPreview(); } private void HandleOnStartPreview(Texture tex) { SavedTexture = TargetDisplayer.texture; _displayTexture = new Texture2D(UVCManager.Instance.DefaultWidth, UVCManager.Instance.DefaultHeight, TextureFormat.RGB24, false); TargetDisplayer.texture = _displayTexture; } private void HandleOnStopPreview() { RestoreTexture(); } private void RestoreTexture() { try { transform.GetComponent().material.mainTexture = SavedTexture; } catch (Exception e) { Debug.LogException(e); } SavedTexture = null; } #endregion } }