using UnityEngine; using UnityEngine.UI; namespace Michsky.UI.Shift { public class FavoriteButton : MonoBehaviour { [Header("Settings")] public FavoriteItem isFavorite; Image iconObj; Image iconFilledObj; Button mainButton; public enum FavoriteItem { FALSE, TRUE } void Start() { iconObj = gameObject.transform.Find("Icon").GetComponent(); iconFilledObj = gameObject.transform.Find("Icon Filled").GetComponent(); mainButton = gameObject.GetComponent