#if !UNITY_WSA_10_0 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using OpenCVForUnity.CoreModule; using OpenCVForUnity.DnnModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; using OpenCVForUnity.UnityUtils.Helper; namespace OpenCVForUnityExample { /// /// Image Classification MobileNet Example /// An example of using OpenCV dnn module with Image Classification MobileNet model. /// Referring to https://github.com/opencv/opencv_zoo/tree/master/models/image_classification_mobilenet /// [RequireComponent(typeof(WebCamTextureToMatHelper))] public class ImageClassificationMobilenetExample : MonoBehaviour { /// /// The texture. /// Texture2D texture; /// /// The webcam texture to mat helper. /// WebCamTextureToMatHelper webCamTextureToMatHelper; /// /// The rgb mat. /// Mat rgbMat; /// /// The net. /// Net net; /// /// The classes. /// List classes; /// /// The FPS monitor. /// FpsMonitor fpsMonitor; /// /// MODEL_FILENAME /// protected static readonly string MODEL_FILENAME = "OpenCVForUnity/dnn/image_classification_mobilenetv2_2022apr.onnx"; /// /// The model filepath. /// string model_filepath; /// /// CLASSES_FILENAME /// protected static readonly string CLASSES_FILENAME = "OpenCVForUnity/dnn/imagenet_labels.txt"; /// /// The classes filepath. /// string classes_filepath; #if UNITY_WEBGL IEnumerator getFilePath_Coroutine; #endif // Use this for initialization void Start() { fpsMonitor = GetComponent(); webCamTextureToMatHelper = gameObject.GetComponent(); #if UNITY_WEBGL getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else model_filepath = Utils.getFilePath(MODEL_FILENAME); classes_filepath = Utils.getFilePath(CLASSES_FILENAME); Run(); #endif } #if UNITY_WEBGL private IEnumerator GetFilePath() { var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync(MODEL_FILENAME, (result) => { model_filepath = result; }); yield return getFilePathAsync_0_Coroutine; var getFilePathAsync_1_Coroutine = Utils.getFilePathAsync(CLASSES_FILENAME, (result) => { classes_filepath = result; }); yield return getFilePathAsync_1_Coroutine; getFilePath_Coroutine = null; Run(); } #endif // Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); classes = readClassNames(classes_filepath); if (classes == null) { Debug.LogError(CLASSES_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup."); } if (string.IsNullOrEmpty(model_filepath)) { Debug.LogError(MODEL_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup."); } else { net = Dnn.readNet(model_filepath); } #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); } /// /// Raises the webcam texture to mat helper initialized event. /// public void OnWebCamTextureToMatHelperInitialized() { Debug.Log("OnWebCamTextureToMatHelperInitialized"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat(); texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(webCamTextureMat, texture); gameObject.GetComponent().material.mainTexture = texture; gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add("width", webCamTextureMat.width().ToString()); fpsMonitor.Add("height", webCamTextureMat.height().ToString()); fpsMonitor.Add("orientation", Screen.orientation.ToString()); } float width = webCamTextureMat.width(); float height = webCamTextureMat.height(); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } rgbMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3); } /// /// Raises the webcam texture to mat helper disposed event. /// public void OnWebCamTextureToMatHelperDisposed() { Debug.Log("OnWebCamTextureToMatHelperDisposed"); if (rgbMat != null) rgbMat.Dispose(); if (texture != null) { Texture2D.Destroy(texture); texture = null; } } /// /// Raises the webcam texture to mat helper error occurred event. /// /// Error code. public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode) { Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode); } // Update is called once per frame void Update() { if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat(); if (net == null || classes == null) { Imgproc.putText(rgbaMat, "model file is not loaded.", new Point(5, rgbaMat.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Imgproc.putText(rgbaMat, "Please read console message.", new Point(5, rgbaMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); } else { Imgproc.cvtColor(rgbaMat, rgbMat, Imgproc.COLOR_RGBA2RGB); Mat blob = Dnn.blobFromImage(rgbMat, 1.0/255.0, new Size(224, 224), new Scalar(0.485, 0.456, 0.406), false, true, CvType.CV_32F); // Divide blob by std. Core.divide(blob, new Scalar(0.229, 0.224, 0.225), blob); net.setInput(blob); Mat prob = net.forward(); //Debug.Log("prob.ToString(): " + prob.ToString()); Core.MinMaxLocResult minmax = Core.minMaxLoc(prob.reshape(1, 1)); //Debug.Log ("Best match " + (int)minmax.maxLoc.x); //Debug.Log ("Best match class " + classes [(int)minmax.maxLoc.x]); //Debug.Log ("Probability: " + minmax.maxVal * 100 + "%"); prob.Dispose(); blob.Dispose(); //Imgproc.putText (rgbaMat, "Best match class " + classes [(int)minmax.maxLoc.x], new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); if (fpsMonitor != null) { fpsMonitor.consoleText = "Best match class " + classes[(int)minmax.maxLoc.x]; } } Utils.matToTexture2D(rgbaMat, texture); } } /// /// Raises the destroy event. /// void OnDestroy() { webCamTextureToMatHelper.Dispose(); if (net != null) net.Dispose(); Utils.setDebugMode(false); #if UNITY_WEBGL if (getFilePath_Coroutine != null) { StopCoroutine(getFilePath_Coroutine); ((IDisposable)getFilePath_Coroutine).Dispose(); } #endif } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } /// /// Raises the play button click event. /// public void OnPlayButtonClick() { webCamTextureToMatHelper.Play(); } /// /// Raises the pause button click event. /// public void OnPauseButtonClick() { webCamTextureToMatHelper.Pause(); } /// /// Raises the stop button click event. /// public void OnStopButtonClick() { webCamTextureToMatHelper.Stop(); } /// /// Raises the change camera button click event. /// public void OnChangeCameraButtonClick() { webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing; } private List readClassNames(string filename) { List classNames = new List(); System.IO.StreamReader cReader = null; try { cReader = new System.IO.StreamReader(filename, System.Text.Encoding.Default); while (cReader.Peek() >= 0) { string name = cReader.ReadLine(); classNames.Add(name); } } catch (System.Exception ex) { Debug.LogError(ex.Message); return null; } finally { if (cReader != null) cReader.Close(); } return classNames; } } } #endif