using System.Collections; using System.Collections.Generic; using UnityEngine; public class Status_Idle : AssistantStatus { public override void EnterState() { base.EnterState(); assistant.animController.Idle(); assistant.EnableVoiceWakeup = true; assistant.textMeshPro.text = "Idle..."; } public override void QuitState() { base.QuitState(); } public override void Update() { } }