using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace RichFrame.UIFrame { public class UIMask : Singleton { GameObject mask; public void ShowMask(Transform uiFormTrans) { if (mask == null) { mask = new GameObject("mask", typeof(Image), typeof(RectTransform)); mask.transform.parent = uiFormTrans.GetComponentInParent().transform; mask.transform.localScale = Vector3.one; var r = mask.GetComponent(); mask.GetComponent().color = new Color(0, 0, 0, 0.5f); r.anchorMax = Vector2.one; r.anchorMin = Vector2.zero; r.offsetMax = Vector2.zero; r.offsetMin = Vector2.zero; } else { mask.SetActive(true); } mask.transform.SetAsLastSibling(); uiFormTrans.SetAsLastSibling(); } public void HideMask(Transform uiFormTrans) { if (mask) { mask.gameObject.SetActive(false); } } } }