#if !UNITY_WSA_10_0 using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgcodecsModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; using OpenCVForUnity.UnityUtils.Helper; using OpenCVForUnityExample.DnnModel; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace OpenCVForUnityExample { /// /// Hand Pose Estimation MediaPipe Example /// An example of using OpenCV dnn module with Hand Pose Estimation. /// Referring to https://github.com/opencv/opencv_zoo/tree/master/models/handpose_estimation_mediapipe /// [RequireComponent(typeof(WebCamTextureToMatHelper))] public class HandPoseEstimationMediaPipeExample : MonoBehaviour { [Header("TEST")] [TooltipAttribute("Path to test input image.")] public string testInputImage; /// /// The texture. /// Texture2D texture; /// /// The webcam texture to mat helper. /// WebCamTextureToMatHelper webCamTextureToMatHelper; /// /// The bgr mat. /// Mat bgrMat; /// /// The palm detector. /// MediaPipePalmDetector palmDetector; /// /// The handpose estimator. /// MediaPipeHandPoseEstimator handPoseEstimator; /// /// The FPS monitor. /// FpsMonitor fpsMonitor; /// /// PALM_DETECTION_MODEL_FILENAME /// protected static readonly string PALM_DETECTION_MODEL_FILENAME = "OpenCVForUnity/dnn/palm_detection_mediapipe_2023feb.onnx"; /// /// The palm detection model filepath. /// string palm_detection_model_filepath; /// /// HANDPOSE_ESTIMATION_MODEL_FILENAME /// protected static readonly string HANDPOSE_ESTIMATION_MODEL_FILENAME = "OpenCVForUnity/dnn/handpose_estimation_mediapipe_2023feb.onnx"; /// /// The handpose estimation model filepath. /// string handpose_estimation_model_filepath; #if UNITY_WEBGL IEnumerator getFilePath_Coroutine; #endif // Use this for initialization void Start() { fpsMonitor = GetComponent(); webCamTextureToMatHelper = gameObject.GetComponent(); #if UNITY_WEBGL getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else palm_detection_model_filepath = Utils.getFilePath(PALM_DETECTION_MODEL_FILENAME); handpose_estimation_model_filepath = Utils.getFilePath(HANDPOSE_ESTIMATION_MODEL_FILENAME); Run(); #endif } #if UNITY_WEBGL private IEnumerator GetFilePath() { var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync(PALM_DETECTION_MODEL_FILENAME, (result) => { palm_detection_model_filepath = result; }); yield return getFilePathAsync_0_Coroutine; var getFilePathAsync_1_Coroutine = Utils.getFilePathAsync(HANDPOSE_ESTIMATION_MODEL_FILENAME, (result) => { handpose_estimation_model_filepath = result; }); yield return getFilePathAsync_1_Coroutine; getFilePath_Coroutine = null; Run(); } #endif // Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); if (string.IsNullOrEmpty(palm_detection_model_filepath)) { Debug.LogError(PALM_DETECTION_MODEL_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup."); } else { palmDetector = new MediaPipePalmDetector(palm_detection_model_filepath, 0.3f, 0.6f); } if (string.IsNullOrEmpty(handpose_estimation_model_filepath)) { Debug.LogError(HANDPOSE_ESTIMATION_MODEL_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup."); } else { handPoseEstimator = new MediaPipeHandPoseEstimator(handpose_estimation_model_filepath, 0.9f); } if (string.IsNullOrEmpty(testInputImage)) { #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); } else { ///////////////////// // TEST var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync("OpenCVForUnity/dnn/" + testInputImage, (result) => { string test_input_image_filepath = result; if (string.IsNullOrEmpty(test_input_image_filepath)) Debug.Log("The file:" + testInputImage + " did not exist in the folder “Assets/StreamingAssets/OpenCVForUnity/dnn”."); Mat img = Imgcodecs.imread(test_input_image_filepath); if (img.empty()) { img = new Mat(424, 640, CvType.CV_8UC3, new Scalar(0, 0, 0)); Imgproc.putText(img, testInputImage + " is not loaded.", new Point(5, img.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Imgproc.putText(img, "Please read console message.", new Point(5, img.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); } else { TickMeter tm = new TickMeter(); tm.start(); Mat palms = palmDetector.infer(img); tm.stop(); Debug.Log("MediaPipePalmDetector Inference time (preprocess + infer + postprocess), ms: " + tm.getTimeMilli()); List hands = new List(); // Estimate the pose of each hand for (int i = 0; i < palms.rows(); ++i) { tm.reset(); tm.start(); // Handpose estimator inference Mat handpose = handPoseEstimator.infer(img, palms.row(i)); tm.stop(); Debug.Log("MediaPipeHandPoseEstimator Inference time (preprocess + infer + postprocess), ms: " + tm.getTimeMilli()); if (!handpose.empty()) hands.Add(handpose); } //palmDetector.visualize(img, palms, true, false); handPoseEstimator.visualize(img, hands, true, false); } gameObject.transform.localScale = new Vector3(img.width(), img.height(), 1); float imageWidth = img.width(); float imageHeight = img.height(); float widthScale = (float)Screen.width / imageWidth; float heightScale = (float)Screen.height / imageHeight; if (widthScale < heightScale) { Camera.main.orthographicSize = (imageWidth * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = imageHeight / 2; } Imgproc.cvtColor(img, img, Imgproc.COLOR_BGR2RGB); Texture2D texture = new Texture2D(img.cols(), img.rows(), TextureFormat.RGB24, false); Utils.matToTexture2D(img, texture); gameObject.GetComponent().material.mainTexture = texture; }); StartCoroutine(getFilePathAsync_0_Coroutine); ///////////////////// } } /// /// Raises the webcam texture to mat helper initialized event. /// public void OnWebCamTextureToMatHelperInitialized() { Debug.Log("OnWebCamTextureToMatHelperInitialized"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat(); texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(webCamTextureMat, texture); gameObject.GetComponent().material.mainTexture = texture; gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add("width", webCamTextureMat.width().ToString()); fpsMonitor.Add("height", webCamTextureMat.height().ToString()); fpsMonitor.Add("orientation", Screen.orientation.ToString()); } float width = webCamTextureMat.width(); float height = webCamTextureMat.height(); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } bgrMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3); } /// /// Raises the webcam texture to mat helper disposed event. /// public void OnWebCamTextureToMatHelperDisposed() { Debug.Log("OnWebCamTextureToMatHelperDisposed"); if (bgrMat != null) bgrMat.Dispose(); if (texture != null) { Texture2D.Destroy(texture); texture = null; } } /// /// Raises the webcam texture to mat helper error occurred event. /// /// Error code. public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode) { Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode); } // Update is called once per frame void Update() { if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat(); if (palmDetector == null || handPoseEstimator == null) { Imgproc.putText(rgbaMat, "model file is not loaded.", new Point(5, rgbaMat.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Imgproc.putText(rgbaMat, "Please read console message.", new Point(5, rgbaMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); } else { Imgproc.cvtColor(rgbaMat, bgrMat, Imgproc.COLOR_RGBA2BGR); //TickMeter tm = new TickMeter(); //tm.start(); Mat palms = palmDetector.infer(bgrMat); //tm.stop(); //Debug.Log("MediaPipePalmDetector Inference time (preprocess + infer + postprocess), ms: " + tm.getTimeMilli()); List hands = new List(); // Estimate the pose of each hand for (int i = 0; i < palms.rows(); ++i) { //tm.reset(); //tm.start(); // Handpose estimator inference Mat handpose = handPoseEstimator.infer(bgrMat, palms.row(i)); //tm.stop(); //Debug.Log("MediaPipeHandPoseEstimator Inference time (preprocess + infer + postprocess), ms: " + tm.getTimeMilli()); if (!handpose.empty()) hands.Add(handpose); } Imgproc.cvtColor(bgrMat, rgbaMat, Imgproc.COLOR_BGR2RGBA); //palmDetector.visualize(rgbaMat, palms, false, true); handPoseEstimator.visualize(rgbaMat, hands, false, true); } Utils.matToTexture2D(rgbaMat, texture); } } /// /// Raises the destroy event. /// void OnDestroy() { webCamTextureToMatHelper.Dispose(); if (palmDetector != null) palmDetector.dispose(); if (handPoseEstimator != null) handPoseEstimator.dispose(); Utils.setDebugMode(false); #if UNITY_WEBGL if (getFilePath_Coroutine != null) { StopCoroutine(getFilePath_Coroutine); ((IDisposable)getFilePath_Coroutine).Dispose(); } #endif } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } /// /// Raises the play button click event. /// public void OnPlayButtonClick() { webCamTextureToMatHelper.Play(); } /// /// Raises the pause button click event. /// public void OnPauseButtonClick() { webCamTextureToMatHelper.Pause(); } /// /// Raises the stop button click event. /// public void OnStopButtonClick() { webCamTextureToMatHelper.Stop(); } /// /// Raises the change camera button click event. /// public void OnChangeCameraButtonClick() { webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing; } } } #endif