using UnityEngine; #if !UNITY_EDITOR using UnityEngine.Rendering; #endif public class Boot : MonoBehaviour { #if !UNITY_EDITOR [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] public static void StopLogo() { SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate); } #endif private void Awake() { //设置屏幕分辨率 Screen.SetResolution(1920, 1080, true); //设置屏幕刷新率 Application.targetFrameRate = 60; //设置屏幕不休眠 Screen.sleepTimeout = SleepTimeout.NeverSleep; //设置屏幕方向 Screen.orientation = ScreenOrientation.LandscapeLeft; } private void OnEnable() { //加载 UIManager.Instance.Init(); UIManager.Instance.ShowPanel(); } // Update is called once per frame void Update() { } }