using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ChatBox : MonoBehaviour { public TextMeshPro textMeshPro; public void SetText(string text, CarAssistant.Expression expression = CarAssistant.Expression.Neutral) { int emojiIndex = -1; switch (expression) { case CarAssistant.Expression.Neutral: break; case CarAssistant.Expression.Happy: emojiIndex = 5; break; case CarAssistant.Expression.Sad: emojiIndex = 15; break; case CarAssistant.Expression.Doubt: emojiIndex = 12; break; case CarAssistant.Expression.Suprised: break; case CarAssistant.Expression.Smile: emojiIndex = 0; break; default: break; } if(emojiIndex >= 0) { text += $""; } textMeshPro.text = text; } }