using System.Collections; using System.Collections.Generic; using UnityEngine; using RichFrame.StateMachine; public class StatusManager : StateManager { public Status_Idle idle; public Status_Listening listening; public Status_Talking talking; public Status_Thinking thinking; public StatusManager(CarAssistant carAssistant) { idle = new Status_Idle(); idle.Init(carAssistant); listening = new Status_Listening(); listening.Init(carAssistant); talking = new Status_Talking(); talking.Init(carAssistant); thinking = new Status_Thinking(); thinking.Init(carAssistant); } }