using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class ChatSetting
{
///
/// 聊天模型
///
[Header("根据需要挂载不同的llm脚本")]
[SerializeField] public LLM m_ChatModel;
///
/// 语音合成服务
///
[Header("语音合成脚本")]
public TTS m_TextToSpeech;
///
/// 语音识别服务
///
[Header("语音识别脚本")]
public STT m_SpeechToText;
}