using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class ChatSetting { /// /// 聊天模型 /// [Header("根据需要挂载不同的llm脚本")] [SerializeField] public LLM m_ChatModel; /// /// 语音合成服务 /// [Header("语音合成脚本")] public TTS m_TextToSpeech; /// /// 语音识别服务 /// [Header("语音识别脚本")] public STT m_SpeechToText; }