#if !UNITY_WSA_10_0 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using OpenCVForUnity.CoreModule; using OpenCVForUnity.DnnModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; using OpenCVForUnity.UnityUtils.Helper; using Range = OpenCVForUnity.CoreModule.Range; namespace OpenCVForUnityExample { /// /// Fast Neural Style Transfer Example /// Referring to https://github.com/opencv/opencv/blob/master/samples/dnn/fast_neural_style.py and https://github.com/jcjohnson/fast-neural-style /// [RequireComponent(typeof(WebCamTextureToMatHelper))] public class FastNeuralStyleTransferExample : MonoBehaviour { /// /// The texture. /// Texture2D texture; /// /// The webcam texture to mat helper. /// WebCamTextureToMatHelper webCamTextureToMatHelper; /// /// The bgr mat. /// Mat bgrMat; /// /// The net. /// Net net; /// /// The out mat. /// Mat outMat; /// /// The FPS monitor. /// FpsMonitor fpsMonitor; /// /// MODEL_FILENAME /// protected static readonly string MODEL_FILENAME = "OpenCVForUnity/dnn/mosaic.t7"; /// /// The model filepath. /// string model_filepath; #if UNITY_WEBGL IEnumerator getFilePath_Coroutine; #endif // Use this for initialization void Start() { fpsMonitor = GetComponent(); webCamTextureToMatHelper = gameObject.GetComponent(); #if UNITY_WEBGL getFilePath_Coroutine = GetFilePath(); StartCoroutine(getFilePath_Coroutine); #else model_filepath = Utils.getFilePath(MODEL_FILENAME); Run(); #endif } #if UNITY_WEBGL private IEnumerator GetFilePath() { var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync(MODEL_FILENAME, (result) => { model_filepath = result; }); yield return getFilePathAsync_0_Coroutine; getFilePath_Coroutine = null; Run(); } #endif // Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); if (string.IsNullOrEmpty(model_filepath)) { Debug.LogError(MODEL_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup."); } else { net = Dnn.readNetFromTorch(model_filepath); } #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); } /// /// Raises the webcam texture to mat helper initialized event. /// public void OnWebCamTextureToMatHelperInitialized() { Debug.Log("OnWebCamTextureToMatHelperInitialized"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat(); texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(webCamTextureMat, texture); gameObject.GetComponent().material.mainTexture = texture; gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add("width", webCamTextureMat.width().ToString()); fpsMonitor.Add("height", webCamTextureMat.height().ToString()); fpsMonitor.Add("orientation", Screen.orientation.ToString()); } float width = webCamTextureMat.width(); float height = webCamTextureMat.height(); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } bgrMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3); outMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_32FC3); } /// /// Raises the webcam texture to mat helper disposed event. /// public void OnWebCamTextureToMatHelperDisposed() { Debug.Log("OnWebCamTextureToMatHelperDisposed"); if (bgrMat != null) bgrMat.Dispose(); if (outMat != null) outMat.Dispose(); if (texture != null) { Texture2D.Destroy(texture); texture = null; } } /// /// Raises the webcam texture to mat helper error occurred event. /// /// Error code. public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode) { Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode); } // Update is called once per frame void Update() { if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat(); if (net == null) { Imgproc.putText(rgbaMat, "model file is not loaded.", new Point(5, rgbaMat.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); Imgproc.putText(rgbaMat, "Please read console message.", new Point(5, rgbaMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false); } else { Imgproc.cvtColor(rgbaMat, bgrMat, Imgproc.COLOR_RGBA2BGR); Scalar mean = new Scalar(103.939, 116.779, 123.68); Mat blob = Dnn.blobFromImage(bgrMat, 1.0, new Size(bgrMat.width(), bgrMat.height()), mean, false, false); net.setInput(blob); Mat prob = net.forward(); int[] newshape = new int[] { prob.size(2), prob.size(3) }; using (Mat B_channel = new Mat(prob, new Range[] { new Range(0, 1), new Range(0, 1), Range.all(), Range.all() }).reshape(1, newshape)) using (Mat G_channel = new Mat(prob, new Range[] { new Range(0, 1), new Range(1, 2), Range.all(), Range.all() }).reshape(1, newshape)) using (Mat R_channel = new Mat(prob, new Range[] { new Range(0, 1), new Range(2, 3), Range.all(), Range.all() }).reshape(1, newshape)) { Core.merge(new List() { B_channel, G_channel, R_channel }, outMat); } Core.add(outMat, mean, outMat); outMat.convertTo(bgrMat, CvType.CV_8U); Imgproc.cvtColor(bgrMat, rgbaMat, Imgproc.COLOR_BGR2RGBA); prob.Dispose(); blob.Dispose(); } Utils.matToTexture2D(rgbaMat, texture); } } /// /// Raises the destroy event. /// void OnDestroy() { webCamTextureToMatHelper.Dispose(); if (net != null) net.Dispose(); Utils.setDebugMode(false); #if UNITY_WEBGL if (getFilePath_Coroutine != null) { StopCoroutine(getFilePath_Coroutine); ((IDisposable)getFilePath_Coroutine).Dispose(); } #endif } /// /// Raises the back button click event. /// public void OnBackButtonClick() { SceneManager.LoadScene("OpenCVForUnityExample"); } /// /// Raises the play button click event. /// public void OnPlayButtonClick() { webCamTextureToMatHelper.Play(); } /// /// Raises the pause button click event. /// public void OnPauseButtonClick() { webCamTextureToMatHelper.Pause(); } /// /// Raises the stop button click event. /// public void OnStopButtonClick() { webCamTextureToMatHelper.Stop(); } /// /// Raises the change camera button click event. /// public void OnChangeCameraButtonClick() { webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing; } } } #endif