using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class TTS : MonoBehaviour
{
public enum PresetAudio
{
SayHi,
SorrySaid
}
///
/// 语音合成的api地址
///
[SerializeField] protected string m_PostURL = string.Empty;
///
/// 计算方法调用的时间
///
[SerializeField] protected Stopwatch stopwatch = new Stopwatch();
///
/// 语音合成,返回音频
///
///
///
public virtual void Speak(string _msg,Action _callback) {}
///
/// 合成语音返回音频,同时返回合成的文本
///
///
///
public virtual void Speak(string _msg, Action _callback) { }
public virtual void Speak(PresetAudio presetAudio,Action callback) { }
}