using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
public class STT : MonoBehaviour
{
///
/// 语音识别api地址
///
[SerializeField] protected string m_SpeechRecognizeURL = String.Empty;
///
/// 计算方法调用的时间
///
[SerializeField] protected Stopwatch stopwatch = new Stopwatch();
///
/// 语音识别
///
///
///
public virtual void SpeechToText(AudioClip _clip,Action _callback)
{
}
///
/// 语音识别
///
///
///
public virtual void SpeechToText(byte[] _audioData, Action _callback)
{
}
}