using UnityEngine; public class GlobalData : MonoSingleton { private PositionType _position = PositionType.None; private int _cameraIndex = 0; private CameraDeviceType _cameraDeviceType; public PositionType Position { get => _position; internal set => _position = value; } public int CameraIndex { get => _cameraIndex; internal set => _cameraIndex = value; } public CameraDeviceType CameraDeviceType { get => _cameraDeviceType; set => _cameraDeviceType = value; } } public enum CameraDeviceType { System, USB, }