using OpenCVForUnity.CoreModule;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BodyBendRight : PoseBase
{
    public override bool CheckPose(List<Point> points)
    {
        if (!"RHip".IsValid(points) &&
            !"RKnee".IsValid(points))
            return false;
        //右弯腰检测
        if (points[YogaConfig.BODY_PARTS["RHip"]].y > points[YogaConfig.BODY_PARTS["RKnee"]].y)
        {
            return true;
        }
        return false;
    }
}