using OpenCVForUnity.CoreModule; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BodyBendRight : PoseBase { public override bool CheckPose(List<Point> points) { if (!"RHip".IsValid(points) && !"RKnee".IsValid(points)) return false; //右弯腰检测 if (points[YogaConfig.BODY_PARTS["RHip"]].y > points[YogaConfig.BODY_PARTS["RKnee"]].y) { return true; } return false; } }