using OpenCVForUnity.VideoModule; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Video; public class MeditationVideoUI : UIPanelBase { public VideoPlayer _video; private bool _isInit = false; private void Awake() { _video = GetComponent(); } public override void Init(object[] pageData) { base.Init(pageData); string videoPath = pageData[0] as string; //动作引导界面 var video = Resources.Load(videoPath); _video.isLooping = true; _video.playOnAwake = false; _video.Prepare(); _video.loopPointReached += VideoEnd; _isInit = true; } public override void OnEnter() { base.OnEnter(); _video.Play(); } private void VideoEnd(VideoPlayer source) { _video.Stop(); UIManager.Instance.CloseCurrent(); LoadingManager.Instance.Load("Boot"); } public void OnReturnBtnClicked() { VideoEnd(_video); } public override void OnExit() { base.OnExit(); _video.loopPointReached -= VideoEnd; _isInit = false; } }