using OpenCVForUnity.CoreModule; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BodyBendLeft : PoseBase { public override bool CheckPose(List points) { if (!"LHip".IsValid(points) && !"LKnee".IsValid(points)) return false; //左弯腰检测 if (points[YogaConfig.BODY_PARTS["LHip"]].y > points[YogaConfig.BODY_PARTS["LKnee"]].y) { return true; } return false; } }