using UnityEngine; using UnityEngine.Video; using TMPro; namespace Michsky.UI.Shift { [CreateAssetMenu(fileName = "New UI Manager", menuName = "Shift UI/New UI Manager")] public class UIManager : ScriptableObject { [HideInInspector] public bool enableDynamicUpdate = true; [HideInInspector] public bool enableExtendedColorPicker = true; [HideInInspector] public bool editorHints = true; // [Header("BACKGROUND")] public Color backgroundColorTint = new Color(255, 255, 255, 255); public BackgroundType backgroundType; public Sprite backgroundImage; public VideoClip backgroundVideo; public bool backgroundPreserveAspect; [Range(0.1f, 5)] public float backgroundSpeed = 1; // [Header("COLORS")] public Color primaryColor = new Color(255, 255, 255, 255); public Color secondaryColor = new Color(255, 255, 255, 255); public Color primaryReversed = new Color(255, 255, 255, 255); public Color negativeColor = new Color(255, 255, 255, 255); public Color backgroundColor = new Color(255, 255, 255, 255); // [Header("FONTS")] public TMP_FontAsset lightFont; public TMP_FontAsset regularFont; public TMP_FontAsset mediumFont; public TMP_FontAsset semiBoldFont; public TMP_FontAsset boldFont; // [Header("LOGO")] public Sprite gameLogo; public Color logoColor = new Color(255, 255, 255, 255); // [Header("PARTICLES")] public Color particleColor = new Color(255, 255, 255, 255); // [Header("SOUNDS")] public AudioClip backgroundMusic; public AudioClip hoverSound; public AudioClip clickSound; public enum ButtonThemeType { BASIC, CUSTOM } public enum BackgroundType { BASIC, ADVANCED } } }