using UnityEngine; namespace Michsky.UI.Shift { public class SplashScreenManager : MonoBehaviour { [Header("Resources")] public GameObject splashScreen; public GameObject mainPanels; private Animator splashScreenAnimator; private Animator mainPanelsAnimator; private TimedEvent ssTimedEvent; [Header("Settings")] public bool disableSplashScreen; public bool enablePressAnyKeyScreen; public bool enableLoginScreen; MainPanelManager mpm; void OnEnable() { if (splashScreenAnimator == null) { splashScreenAnimator = splashScreen.GetComponent(); } if (ssTimedEvent == null) { ssTimedEvent = splashScreen.GetComponent(); } if (mainPanelsAnimator == null) { mainPanelsAnimator = mainPanels.GetComponent(); } if (mpm == null) { mpm = gameObject.GetComponent(); } if (disableSplashScreen == true) { splashScreen.SetActive(false); mainPanels.SetActive(true); mainPanelsAnimator.Play("Start"); mpm.OpenFirstTab(); } if (enableLoginScreen == false && enablePressAnyKeyScreen == true && disableSplashScreen == false) { splashScreen.SetActive(true); mainPanelsAnimator.Play("Invisible"); } if (enableLoginScreen == true && enablePressAnyKeyScreen == true && disableSplashScreen == false) { splashScreen.SetActive(true); mainPanelsAnimator.Play("Invisible"); } if (enableLoginScreen == true && enablePressAnyKeyScreen == false && disableSplashScreen == false) { splashScreen.SetActive(true); mainPanelsAnimator.Play("Invisible"); splashScreenAnimator.Play("Login"); } if (enableLoginScreen == false && enablePressAnyKeyScreen == false && disableSplashScreen == false) { splashScreen.SetActive(true); mainPanelsAnimator.Play("Invisible"); splashScreenAnimator.Play("Loading"); ssTimedEvent.StartIEnumerator(); } } public void LoginScreenCheck() { if (enableLoginScreen == true && enablePressAnyKeyScreen == true) splashScreenAnimator.Play("Press Any Key to Login"); else if (enableLoginScreen == false && enablePressAnyKeyScreen == true) { splashScreenAnimator.Play("Press Any Key to Loading"); ssTimedEvent.StartIEnumerator(); } else if (enableLoginScreen == false && enablePressAnyKeyScreen == false) { splashScreenAnimator.Play("Loading"); ssTimedEvent.StartIEnumerator(); } } } }