using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace Michsky.UI.Shift { #if !UNITY_2021_2_OR_NEWER public class MainPanelButtonParent : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { private List mainButtons = new List(); void Awake() { foreach (Transform child in transform) { mainButtons.Add(child.GetComponent()); } for (int i = 0; i < mainButtons.Count; ++i) { mainButtons[i].Play("Dissolve to Normal"); } } public void OnPointerEnter(PointerEventData eventData) { for (int i = 0; i < mainButtons.Count; ++i) { if (!mainButtons[i].GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed")) mainButtons[i].Play("Normal to Dissolve"); } } public void OnPointerExit(PointerEventData eventData) { for (int i = 0; i < mainButtons.Count; ++i) { if (!mainButtons[i].GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed")) mainButtons[i].Play("Dissolve to Normal"); } } } #elif UNITY_2021_2_OR_NEWER public class MainPanelButtonParent : MonoBehaviour { private List mainButtons = new List(); void Awake() { foreach (Transform child in transform) { mainButtons.Add(child.GetComponent()); } for (int i = 0; i < mainButtons.Count; ++i) { mainButtons[i].Play("Dissolve to Normal"); } } } #endif }