using UnityEngine; namespace Michsky.UI.Shift { public class FriendsPanelManager : MonoBehaviour { Animator windowAnimator; bool isOn = false; void Start() { windowAnimator = gameObject.GetComponent(); } public void AnimateWindow() { if (isOn == false) { windowAnimator.CrossFade("Window In", 0.1f); isOn = true; } else { windowAnimator.CrossFade("Window Out", 0.1f); isOn = false; } } public void WindowIn() { if (isOn == false) { windowAnimator.CrossFade("Window In", 0.1f); isOn = true; } } public void WindowOut() { if (isOn == true) { windowAnimator.CrossFade("Window Out", 0.1f); isOn = false; } } } }