using OpenCVForUnity.CoreModule;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BodyTurnRight : PoseBase
{
    public override bool CheckPose(List<Point> points)
    {
        if (!"RShoulder".IsValid(points) &&
            !"LHip".IsValid(points))
            return false;
        //右转身检测
        if (points[YogaConfig.BODY_PARTS["RShoulder"]].x > points[YogaConfig.BODY_PARTS["LHip"]].x)
        {
            return true;
        }

        return false;
    }
}