素材调整
This commit is contained in:
parent
c305ef1750
commit
decefbbc51
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@ -14,3 +14,4 @@ EnoxSoftware.OpenCVForUnity.Editor.csproj
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ShiftUI.csproj
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ShiftUI.csproj
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YogaDemo.sln
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YogaDemo.sln
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UserSettings
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UserSettings
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*.csproj
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@ -745,7 +745,7 @@ VideoPlayer:
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@ -1000,6 +1002,40 @@ MonoBehaviour:
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--- !u!225 &8016071586464782832
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@ -0,0 +1,18 @@
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@ -610,7 +610,7 @@ MonoBehaviour:
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@ -937,7 +937,7 @@ MonoBehaviour:
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@ -7,6 +7,6 @@ public class MeditationManager : MonoBehaviour
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private void Awake()
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private void Awake()
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{
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{
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UIManager.Instance.LoadReset();
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UIManager.Instance.LoadReset();
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UIManager.Instance.ShowPanel<MeditationVideoUI>("Video/Action1");
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UIManager.Instance.ShowPanel<MeditationVideoUI>("Video/Meditation1");
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}
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}
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}
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}
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@ -115,9 +115,9 @@ MonoBehaviour:
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@ -1,972 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Windows">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2023.1.13f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2023.1.13f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.Linq">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2023.1.13f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.Serialization">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2023.1.13f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UI">
|
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="com.richframe.frame.csproj">
|
|
||||||
<Project>{A1452F01-7562-84D8-FEFD-9FC63712C72A}</Project>
|
|
||||||
<Name>com.richframe.frame</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
Loading…
Reference in New Issue