添加整体进度
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@ -245,13 +245,7 @@ namespace Yoga
|
|||
_personPoints[j].x += rect.x;
|
||||
_personPoints[j].y += rect.y;
|
||||
}
|
||||
|
||||
//打印所有点
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for (int i = 0; i < _personPoints.Count; i++)
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Debug.LogWarning("point " + i + " " + _personPoints[i]);
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}
|
||||
|
||||
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||||
//检测动作
|
||||
_isCorrectAction = (_isCorrectAction || YogaManager.Instance.IsCorrectAction(_personPoints, actionType));
|
||||
}
|
||||
|
@ -371,13 +365,12 @@ namespace Yoga
|
|||
}
|
||||
|
||||
private bool _isCorrectAction = false;
|
||||
private int _maxActionCount = 3;
|
||||
private Mat _rgbaMat;
|
||||
|
||||
public void ScoreUpdate()
|
||||
{
|
||||
//如果达到最大数,则停止检测,跳转到下一个动作/下一个动作引导/奖励界面
|
||||
if (YogaManager.Instance.CurrentActionCount >= _maxActionCount)
|
||||
if (YogaManager.Instance.CurrentActionCount >= YogaManager.Instance.MaxActionCount)
|
||||
{
|
||||
//停止检测
|
||||
_isOnCamCapture = false;
|
||||
|
@ -389,7 +382,6 @@ namespace Yoga
|
|||
if (_isCorrectAction)
|
||||
{
|
||||
EventManager.Instance.Dispatch("ActionSuccess");
|
||||
YogaManager.Instance.CurrentSuccessActionCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -397,7 +389,6 @@ namespace Yoga
|
|||
}
|
||||
|
||||
_isCorrectAction = false;//重置
|
||||
YogaManager.Instance.CurrentActionCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,12 +2,15 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GuideUI : UIPanelBase
|
||||
{
|
||||
private GameObject _guide;
|
||||
private Animator _effectAnimator;
|
||||
private Transform _content;
|
||||
|
||||
public GudieAnimationManager GuideMgr => _guide.GetComponent<GudieAnimationManager>();
|
||||
private void Awake()
|
||||
|
@ -19,12 +22,14 @@ public class GuideUI : UIPanelBase
|
|||
}
|
||||
|
||||
_effectAnimator = transform.Find("Content").GetComponentInChildren<Animator>();
|
||||
_content = transform.Find("Content");
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EventManager.Instance.AddEventListener("PlayAnimation", PlayAnimation);
|
||||
EventManager.Instance.AddEventListener("ActionSuccess", ShowSuccessEffect);
|
||||
EventManager.Instance.AddEventListener("UpdateProgress", UpdateSuccessCount);
|
||||
EventManager.Instance.AddEventListener("ActionFailed", ShowFailEffect);
|
||||
}
|
||||
|
||||
|
@ -34,6 +39,7 @@ public class GuideUI : UIPanelBase
|
|||
{
|
||||
EventManager.Instance.RemoveEventListener("PlayAnimation", PlayAnimation);
|
||||
EventManager.Instance.RemoveEventListener("ActionSuccess", ShowSuccessEffect);
|
||||
EventManager.Instance.RemoveEventListener("UpdateProgress", UpdateSuccessCount);
|
||||
EventManager.Instance.RemoveEventListener("ActionFailed", ShowFailEffect);
|
||||
}
|
||||
|
||||
|
@ -61,14 +67,60 @@ public class GuideUI : UIPanelBase
|
|||
}
|
||||
}
|
||||
|
||||
private void UpdateSuccessCount(params object[] args)
|
||||
{
|
||||
//args[0] = successCount args[1] = excutedCount args[2] = totalCount
|
||||
if (args.Length < 3)
|
||||
{
|
||||
Debug.LogError("UpdateSuccessCount args is not enough");
|
||||
return;
|
||||
}
|
||||
|
||||
var successCount = (int)args[0];
|
||||
var excutedCount = (int)args[1];
|
||||
var totalCount = (int)args[2];
|
||||
var totalProgress = (float)excutedCount / totalCount;
|
||||
|
||||
var radial = _content.Find("Radial");
|
||||
var img = radial.Find("Background/Loading Bar").GetComponent<Image>();
|
||||
if (img != null)
|
||||
{
|
||||
if (totalCount > excutedCount)
|
||||
img.fillAmount = totalProgress;
|
||||
else
|
||||
img.fillAmount = 1;
|
||||
}
|
||||
var text = radial.Find("Text").GetComponent<TextMeshProUGUI>();
|
||||
if (text != null)
|
||||
{
|
||||
if (totalCount > excutedCount)
|
||||
text.text = $"{(int)(totalProgress * 100)}%";
|
||||
else
|
||||
text.text = "100%";
|
||||
}
|
||||
|
||||
var successDisplay = _content.Find("SuccessDisplay");
|
||||
var successText = successDisplay.Find("SuccessCount").GetComponent<TextMeshProUGUI>();
|
||||
if (successText != null)
|
||||
{
|
||||
successText.text = successCount.ToString();
|
||||
}
|
||||
|
||||
var totalText = successDisplay.Find("TotalCount").GetComponent<TextMeshProUGUI>();
|
||||
if (totalText != null)
|
||||
{
|
||||
totalText.text =$"/ {totalCount}";
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowFailEffect()
|
||||
{
|
||||
_effectAnimator.Play("WindowEffectError", 0, 0f);
|
||||
_effectAnimator.Play("WindowEffectError", 0, 0f);//±ß¿òÉÁ˸
|
||||
}
|
||||
|
||||
private void ShowSuccessEffect()
|
||||
{
|
||||
_effectAnimator.Play("WindowEffectCorrect", 0, 0f);
|
||||
_effectAnimator.Play("WindowEffectCorrect", 0, 0f);//±ß¿òÉÁ˸
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -17,17 +17,19 @@ public class YogaManager : MonoSingleton<YogaManager>
|
|||
public List<Point> Points { get => _points; private set => _points = value; }
|
||||
|
||||
private int _currentActionCount; //当前动作计数
|
||||
public int CurrentActionCount { get => _currentActionCount; internal set => _currentActionCount = value; }
|
||||
public int CurrentActionCount { get => _currentActionCount;}
|
||||
|
||||
private int _currentSuccessActionCount; //当前成功动作计数
|
||||
public int CurrentSuccessActionCount { get => _currentSuccessActionCount; internal set => _currentSuccessActionCount = value; }
|
||||
|
||||
public int CurrentSuccessActionCount { get => _currentSuccessActionCount; }
|
||||
|
||||
private int _maxActionCount = 0;
|
||||
public int MaxActionCount { get => _maxActionCount; }
|
||||
|
||||
private int _actionIndex; //用户选择界面选择的动作索引
|
||||
public int ActionIndex { get => _actionIndex; internal set => _actionIndex = value; }
|
||||
|
||||
private Dictionary<AvatarAction, PoseBase> _actions = new Dictionary<AvatarAction, PoseBase>();
|
||||
|
||||
|
||||
public void InitData()
|
||||
{
|
||||
_actions[AvatarAction.HeadTurnLeft] = new HeadTurnLeft();
|
||||
|
@ -35,8 +37,39 @@ public class YogaManager : MonoSingleton<YogaManager>
|
|||
|
||||
_currentActionCount = 0;
|
||||
_currentSuccessActionCount = 0;
|
||||
_maxActionCount = 3;
|
||||
|
||||
EventManager.Instance.Dispatch("UpdateProgress", CurrentSuccessActionCount, CurrentActionCount, MaxActionCount);
|
||||
}
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EventManager.Instance.AddEventListener("ActionSuccess", OnActionSuccess);
|
||||
EventManager.Instance.AddEventListener("ActionFailed", OnActionFailed);
|
||||
}
|
||||
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EventManager.Instance.RemoveEventListener("ActionSuccess", OnActionSuccess);
|
||||
EventManager.Instance.RemoveEventListener("ActionFailed", OnActionFailed);
|
||||
}
|
||||
|
||||
private void OnActionSuccess()
|
||||
{
|
||||
_currentSuccessActionCount++;
|
||||
_currentActionCount++;
|
||||
//args[0] = successCount args[1] = excutedCount args[2] = totalCount
|
||||
EventManager.Instance.Dispatch("UpdateProgress", CurrentSuccessActionCount, CurrentActionCount, MaxActionCount);
|
||||
}
|
||||
private void OnActionFailed()
|
||||
{
|
||||
_currentActionCount++;
|
||||
EventManager.Instance.Dispatch("UpdateProgress", CurrentSuccessActionCount, CurrentActionCount, MaxActionCount);
|
||||
}
|
||||
|
||||
|
||||
public bool IsCorrectAction(List<Point> personPoints, AvatarAction actionType)
|
||||
{
|
||||
if (!_actions.ContainsKey(actionType))
|
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Loading…
Reference in New Issue