画面翻转性能优化

This commit is contained in:
terric 2023-11-24 12:31:43 +08:00
parent dfc4c12f8e
commit 541927fbdd
12 changed files with 116 additions and 13 deletions

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//ˮƽ·­×ª»­Ãæ
Shader "Unlit/FlipHorizontal"
{
Properties
{
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SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
float2 flip = float2(1 - v.uv.x, v.uv.y);
o.uv = TRANSFORM_TEX(flip, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
return col;
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ENDCG
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@ -51,7 +51,7 @@
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@ -120,7 +120,7 @@
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@ -138,8 +138,8 @@
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